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Always set new texture data for textures initialized by a copy. (#1576)

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riperiperi 2020-09-27 00:37:45 +01:00 committed by GitHub
parent 16e9d15674
commit f89b754abb
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@ -771,7 +771,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// Any textures that are incompatible will contain garbage data, so they should be removed where possible. // Any textures that are incompatible will contain garbage data, so they should be removed where possible.
int viewCompatible = 0; int viewCompatible = 0;
bool setData = isSamplerTexture || overlapsCount == 0; bool setData = isSamplerTexture || overlapsCount == 0 || flags.HasFlag(TextureSearchFlags.ForCopy);
for (int index = 0; index < overlapsCount; index++) for (int index = 0; index < overlapsCount; index++)
{ {