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Author SHA1 Message Date
gdkchan
119a3a1887
Fix SUATOM and other texture shader instructions with RZ dest (#2885)
* Fix SUATOM and other texture shader instructions with RZ dest

* Shader cache version bump
2021-12-08 18:36:09 -03:00
gdkchan
650cc41c02
Implement remaining shader double-precision instructions (#2845)
* Implement remaining shader double-precision instructions

* Shader cache version bump
2021-12-08 17:54:12 -03:00
gdkchan
acc0b0f313
Fix FLO.SH shader instruction with a input of 0 (#2876)
* Fix FLO.SH shader instruction with a input of 0

* Shader cache version bump
2021-12-05 13:25:05 +01:00
Mary
57d3296ba4
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
2021-11-28 21:24:17 +01:00
gdkchan
b9d83cc97e
Fix shader integer from/to double conversion (#2831) 2021-11-14 21:37:07 -03:00
gdkchan
911ea38e93
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
* Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins

* Shader cache version bump

* Fix back color value on fragment shader

* Disable IPA multiplication for fixed function attributes and back color selection
2021-11-08 13:18:46 -03:00
gdkchan
3dee712164
Fix bindless/global memory elimination with inverted predicates (#2826)
* Fix bindless/global memory elimination with inverted predicates

* Shader cache version bump
2021-11-08 12:57:28 -03:00
gdkchan
b7a1544e8b
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
* Fix InvocationInfo on geometry shader and bindless default integer const

* Shader cache version bump

* Consistency for the default value
2021-11-08 11:39:30 -03:00
gdkchan
99445dd0a6
Add support for fragment shader interlock (#2768)
* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
2021-10-28 19:53:12 -03:00
gdkchan
04dfb86fde
Preserve image types for shader bindless surface instructions (.D variants) (#2779)
* Preserve image types for SULD/SUST .D variants

* Make format unknown for surface atomic if bindless and not sized
2021-10-24 19:40:20 -03:00
gdkchan
63f1663fa9
Fix shader 8-bit and 16-bit STS/STG (#2741)
* Fix 8 and 16-bit STG

* Fix 8 and 16-bit STS

* Shader cache version bump
2021-10-18 20:24:15 -03:00
riperiperi
052deebf26
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
* Another workaround for NVIDIA driver 496.13 shader bug

This might work better than the other one. Give this a test to see if it fixes/doesn't fix issues with the other one.

The problem seems to be when any variable assignment happens with a negation. `temp_1 = -temp_0;` seems to trigger weird behaviour, but `temp_1 = 0.0 - temp_0;` does not. This also might to extend towards integer types?

* Update cache version

* Add disclaimer comment

* Wording
2021-10-18 20:04:06 -03:00
gdkchan
d512ce122c
Initial tessellation shader support (#2534)
* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
2021-10-18 18:38:04 -03:00
gdkchan
7603dbe3c8
Add missing U8/S8 types from shader I2I instruction (#2740)
* Add missing U8/S8 types from shader I2I instruction

* Better names

* Fix dstIsSignedInt
2021-10-17 17:48:36 -03:00
gdkchan
25fd4ef10e
Extend bindless elimination to work with masked and shifted handles (#2727)
* Extent bindless elimination to work with masked handles

* Extend bindless elimination to catch shifted pattern, refactor handle packing/unpacking
2021-10-17 17:28:18 -03:00
gdkchan
d05573bfd1
Implement SHF (funnel shift) shader instruction (#2702)
* Implement SHF shader instruction

* Shader cache version bump

* Better name
2021-10-17 17:02:20 -03:00
gdkchan
a7109c767b
Rewrite shader decoding stage (#2698)
* Rewrite shader decoding stage

* Fix P2R constant buffer encoding

* Fix PSET/PSETP

* PR feedback

* Log unimplemented shader instructions

* Implement NOP

* Remove using

* PR feedback
2021-10-12 22:35:31 +02:00
gdkchan
fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
* Only make render target 2D textures layered if needed

* Shader cache version bump

* Ensure topology is updated on channel swap
2021-09-29 01:55:12 +02:00
gdkchan
f08a280ade
Use shader subgroup extensions if shader ballot is not supported (#2627)
* Use shader subgroup extensions if shader ballot is not supported

* Shader cache version bump + cleanup

* The type is still required on the table
2021-09-19 14:38:39 +02:00
riperiperi
f0b00c1ae9
Fix TXQ for 3D textures. (#2613)
* Fix TXQ for 3D textures.

Assumes the texture is 3D if the component mask contains Z.

This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting voxels, as the lookup 3D texture was not being initialized. Most notable game is THPS1+2.

May need another PR to keep image store data alive and properly flush it in order using the AutoDeleteCache.

* Get sampler type for TextureSize from bound textures.
2021-09-02 00:17:43 -03:00
riperiperi
142cededd4
Implement Shader Instructions SUATOM and SURED (#2090)
* Initial Implementation

* Further improvements (no support for float/64-bit types)

* Merge atomic and reduce instructions, add missing format switch

* Fix rebase issues.

* Not used.

* Whoops. Fixed.

* Partial implementation of inc/dec, cleanup and TODOs

* Remove testing path

* Address Feedback
2021-08-31 02:51:57 -03:00
gdkchan
416dc8fde4
Fix out-of-bounds shader thread shuffle (#2605)
* Fix out-of-bounds shader thread shuffle

* Shader cache version bump
2021-08-30 14:02:40 -03:00
gdkchan
ee1038e542
Initial support for shader attribute indexing (#2546)
* Initial support for shader attribute indexing

* Support output indexing too, other improvements

* Fix order

* Address feedback
2021-08-27 01:44:47 +02:00
gdkchan
0ba4ade8f1
Ensure render scale is initialized to 1 on the backend (#2543) 2021-08-11 19:44:41 -03:00
gdkchan
c3e2646f9e
Workaround for Intel FrontFacing built-in variable bug (#2540) 2021-08-11 23:01:06 +02:00
gdkchan
ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
gdkchan
0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
* Replace BGRA and scale uniforms with a uniform block

* Setting the data again on program change is no longer needed

* Optimize and resolve some warnings

* Avoid redundant support buffer updates

* Some optimizations to BindBuffers (now inlined)

* Unify render scale arrays
2021-08-11 21:33:43 +02:00
gdkchan
d9d18439f6
Use a new approach for shader BRX targets (#2532)
* Use a new approach for shader BRX targets

* Make shader cache actually work

* Improve the shader pattern matching a bit

* Extend LDC search to predecessor blocks, catches more cases

* Nit

* Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers

* Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
2021-08-11 20:59:42 +02:00
Mary
97a2133207
shadertools: Prepare for new target Languages and APIs (#2465)
* shadertools: Prepare for new target Langugaes and APIs

This improves shader tools command line by adding support for target
language and api.

* Address gdkchan's comments
2021-07-18 12:49:39 +02:00
gdkchan
9b08abc644
Fix shader compilation on shaders that uses rectangle textures (#2471) 2021-07-12 16:20:33 -03:00
gdkchan
59900d7f00
Unscale textureSize when resolution scaling is used (#2441)
* Unscale textureSize when resolution scaling is used

* Fix textureSize on compute

* Flag texture size as needing res scale values too
2021-07-09 00:09:07 -03:00
gdkchan
d125fce3e8
Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
gdkchan
493648df31
Fix default value for unwritten shader outputs (#2412)
* Fix shader default output values

* Shader cache version bump
2021-06-25 19:56:03 -03:00
gdkchan
ed2f5ede0f
Fix texture sampling with depth compare and LOD level or bias (#2404)
* Fix texture sampling with depth compare and LOD level or bias

* Shader cache version bump

* nit: Sorting
2021-06-25 00:54:50 +02:00
gdkchan
c71ae9c85c
Fix shader texture LOD query (#2397) 2021-06-23 23:31:14 +02:00
gdkchan
49edf14a3e
Pass all inputs when geometry shader passthrough is enabled (#2362)
* Pass all inputs when geometry shader passthrough is enabled

* Shader cache version bump
2021-06-23 23:04:59 +02:00
gdkchan
65fee49e8a
Fix separate bindless sampler at offset 0 (#2360) 2021-06-20 20:48:12 +02:00
riperiperi
7ff1f9aa12
End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367)
* End shader decoding when reaching an infinite loop

The NV shader compiler puts these at the end of shaders.

* Update shader cache version
2021-06-15 02:09:59 +02:00
gdkchan
02e2e561ac
Support bindless textures with separate constant buffers for texture and sampler (#2339) 2021-06-09 00:42:25 +02:00
gdkchan
3b90adcd1d
Fix shaders with mixed PBK and SSY addresses on the stack (#2329)
* Fix shaders with mixed PBK and SSY addresses on the stack

* Address PR feedback and nits
2021-06-03 01:41:53 +02:00
gdkchan
79b3243f54
Do not attempt to normalize SNORM image buffers on shaders (#2317)
* Do not attempt to normalize SNORM image buffers on shaders

* Shader cache version bump
2021-05-31 21:59:23 +02:00
gdkchan
3fd6b55f04
Fix value of constant vertex attributes (#2307) 2021-05-24 17:38:38 +10:00
riperiperi
5271cfe70b
Fix dimensions check for scale eligibility (#2301) 2021-05-21 01:09:18 +02:00
gdkchan
12533e5c9d
Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)
* Fix buffer and texture uses not being propagated for vertex A/B shaders

* Shader cache version bump
2021-05-20 21:43:23 +02:00
gdkchan
b34c0a47b4
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298)
* Fix constant buffer array size when indexing is used

* Change default QueryConstantBufferUse value

* Fix more regressions

* Ensure proper order
2021-05-20 15:12:15 -03:00
gdkchan
49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend

* Remove now unused code, and other nits

* Shader cache version bump

* Nits

* Set format for bindless image load/store

* Fix buffer write flag
2021-05-19 23:15:26 +02:00
riperiperi
0129250c2e
Pass CbufSlot when getting info from the texture descriptor (#2291)
* Pass CbufSlot when getting info from the texture descriptor

Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex.

Specifically fixes a random chance of full screen colour flickering in Super Mario Party.

* Apply suggestions from code review

Oops

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-19 20:05:43 +02:00
gdkchan
0e9823d7e6
Fix shader buffer write flag on atomic instructions (#2261)
* Fix shader buffer write flag on atomic instructions

* Shader cache version bump
2021-05-01 20:46:21 +02:00
gdkchan
4770cfa920
Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
2021-04-20 12:33:54 +02:00
gdkchan
40e276c9b5
Improve shader global memory to storage pass (#2200)
* Improve shader global memory to storage pass

* Formatting and more comments

* Shader cache version bump
2021-04-18 12:31:39 +02:00