gdkchan
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1080f64df9
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Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears
* Add constants for the offsets
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2022-08-04 21:30:08 +00:00 |
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gdkchan
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851f56b08a
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Support Array/3D depth-stencil render target, and single layer clears (#3400)
* Support Array/3D depth-stencil render target, and single layer clears
* Alignment
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2022-06-14 13:30:39 -03:00 |
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gdkchan
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e5ad1dfa48
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Implement S8D24 texture format and tweak depth range detection (#2458)
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2022-03-15 03:42:08 +01:00 |
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riperiperi
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212e472c9f
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Use copy dependencies for the Intel/AMD view format workaround (#2144)
* This might help AMD a bit
* Removal of old workaround.
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2021-05-16 20:43:27 +02:00 |
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A-w-x
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7719909397
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HwCapabilities: Divide Intel into IntelWindows and IntelUnix (#2219)
as suggested by gdkchan
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2021-04-18 02:27:19 +02:00 |
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gdkchan
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caf049ed15
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Avoid some redundant GL calls (#1958)
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2021-01-27 08:44:07 +11:00 |
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gdkchan
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6a51b628f9
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Fix error when dual source blend is used (#1610)
* Fix error when dual source blend is used
* Ensure framebuffer
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2020-10-12 21:50:41 -03:00 |
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riperiperi
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d941f4c070
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Remember bound framebuffer to avoid glGetInteger use. (#1273)
glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies.
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2020-05-24 15:44:12 +02:00 |
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gdkchan
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5011640b30
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Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer
* Be explicit about BufferHandle size
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2020-05-23 11:46:09 +02:00 |
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gdkchan
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b18ef8e3a0
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Workaround for AMD and Intel view format bug (#1050)
* Workaround for Intel view format bug
* Dispose of the intermmediate texture aswell
* Apply workaround on AMD aswell
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2020-03-29 23:48:39 +11:00 |
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gdk
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d786d8d2b9
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Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
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2020-01-09 02:13:00 +01:00 |
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gdk
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1876b346fe
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Initial work
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2020-01-09 02:13:00 +01:00 |
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