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44 commits

Author SHA1 Message Date
riperiperi
461c24092a
Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
riperiperi
c652494219
Use "Screen Scissor" as size hint for render targets (#1703)
"Screen scissor" is the minimum size of all render targets, and is set when any render target is bound on NVN or OpenGL. Since it works on all active texture's real sizes, it is therefore more reliable than viewport 0's width, and is actually set before clear.

This fixes a regression with Hyrule Warriors: Age Of Calamity's cubemaps, which did not set viewport dimensions before clear. This resulted in attempting to create a cubemap with rectangular sides, which is logically and physically impossible. (also it just fails)
2020-11-13 10:40:26 +11:00
gdkchan
a89b81a812
Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
gdkchan
bd28ce90e6
Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
riperiperi
3d055da5fc
Allow swizzles to match with "undefined" components (#1538)
* Add swizzle matching rules.

Improves rules which try to match incompatible formats as perfect, such as D32 float -> R32 float.

Remove Format.HasOneComponent, since this information is now available via the FormatInfo struct.

* Fix this rule.

* Update component counts for depth formats.
2020-09-11 09:48:48 +10:00
gdkchan
60db4c3530
Implement a Macro JIT (#1445)
* Implement a Macro JIT

* Nit: space
2020-08-03 03:36:57 +02:00
gdkchan
43c13057da
Implement alpha test using legacy functions (#1426) 2020-07-28 18:30:08 -03:00
gdkchan
5a7df48975
New GPFifo and fast guest constant buffer updates (#1400)
* Add new structures from official docs, start migrating GPFifo

* Finish migration to new GPFifo processor

* Implement fast constant buffer data upload

* Migrate to new GPFifo class

* XML docs
2020-07-23 23:53:25 -03:00
mageven
723ae240dc
GL: Implement more Point parameters (#1399)
* Fix GL_INVALID_VALUE on glPointSize calls

* Implement more of Point primitive state

* Use existing Origin enum
2020-07-20 21:59:13 -03:00
gdkchan
788ca6a411
Initial transform feedback support (#1370)
* Initial transform feedback support

* Some nits and fixes

* Update ReportCounterType and Write method

* Can't change shader or TFB bindings while TFB is active

* Fix geometry shader input names with new naming
2020-07-15 13:01:10 +10:00
riperiperi
f224769c49
Implement Logical Operation registers and functionality (#1380)
* Implement Logical Operation registers and functionality.

* Address Feedback 1
2020-07-10 14:23:15 -03:00
gdkchan
dbeb50684d
Support inline index buffer data (#1351)
* Support inline index buffer data

* Sort usings
2020-07-04 00:41:27 +02:00
gdkchan
44d7fcff39
Implement FIFO semaphore (#1286)
* Implement FIFO semaphore

* New enum for FIFO semaphore operation
2020-05-29 10:51:10 +02:00
gdkchan
a15b951721
Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin

* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported

* Address PR feedback
2020-05-28 09:03:07 +10:00
mageven
53369e79bd
Implement user-defined clipping on GL state pipeline (#1118) 2020-05-04 12:04:49 +10:00
riperiperi
c2ac45adc5
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
Verified with deko3d and opengl driver code.
2020-04-30 11:47:24 +10:00
gdkchan
10a2b9dca3
Fix shadow RAM affecting MME methods (#1168) 2020-04-27 08:22:18 +10:00
Thog
3dfa4232f8 Fix building of previous commit 2020-04-25 16:17:22 +02:00
gdkchan
9261ec6bc8
Fix MME shadow RAM implementation (#1051) 2020-04-25 23:56:56 +10:00
mageven
a728610b40
Implement Constant Color blends (#1119)
* Implement Constant Color blends and init blend states

* Address gdkchan's comments

Also adds Set methods to GpuState

* Fix descriptions of QueryModified
2020-04-25 23:00:43 +10:00
gdkchan
6bfe4715f0
Initial conditional rendering support (#1012)
* Initial conditional rendering support

* Properly reset state

* Support conditional modes and skeleton a counter cache for future host conditional rendering

* Address PR feedback
2020-04-22 16:00:11 +10:00
Cristallix
4738113f29
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919)
* chore : disable unwanted warnings and minor code cleanup

* chore : remove more warnings

* fix : reorder struct correctly

* fix : restore _isKernel and remove useless comment

* fix : copy/paste error

* fix : restore CallMethod call

* fix : whitespace

* chore : clean using

* feat : remove warnings

* fix : simplify warning removal on struct

* fix : revert fields deletion and code clean up

* fix : re-add RE value

* fix : typo
2020-04-21 07:59:59 +10:00
Thog
644de99e86
Implement GPU syncpoints (#980)
* Implement GPU syncpoints

This adds support for GPU syncpoints on the GPU backend & nvservices.

Everything that was implemented here is based on my researches,
hardware testing of the GM20B and reversing of nvservices (8.1.0).

Thanks to @fincs for the informations about some behaviours of the pusher
and for the initial informations about syncpoints.

* syncpoint: address gdkchan's comments

* Add some missing logic to handle SubmitGpfifo correctly

* Handle the NV event API correctly

* evnt => hostEvent

* Finish addressing gdkchan's comments

* nvservices: write the output buffer even when an error is returned

* dma pusher: Implemnet prefetch barrier

lso fix when the commands should be prefetch.

* Partially fix prefetch barrier

* Add a missing syncpoint check in QueryEvent of NvHostSyncPt

* Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel

* fix SyncptWait & SyncptWaitEx cmds logic

* Address ripinperi's comments

* Address gdkchan's comments

* Move user event management to the control channel

* Fix mm implementation, nvdec works again

* Address ripinperi's comments

* Address gdkchan's comments

* Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator

* Fix typo in MultiMediaOperationType
2020-04-19 11:25:57 +10:00
mageven
4960ab85f8
Implement Depth Clamping (#1120)
* Implement Depth Clamping and add misc enums

* Fix formatting
2020-04-17 11:16:49 +10:00
mageven
dfecbbe1f4
Fix oversight in depth range initialization from PR #1093 (#1112) 2020-04-16 13:21:58 +10:00
mageven
468d8f841f
Simple GPU fixes (#1093)
* Implement RasterizeEnable

* Match viewport count to hardware

* Simplify ScissorTest tracking around Blits

* Disable RasterizerDiscard around Blits and track its state

* Read RasterizeEnable reg as bool and add doc
2020-04-07 19:19:45 +10:00
gdkchan
9948a7be53
Support constant attributes (with a value of zero) (#1066)
* Support constant attributes (with a value of zero)

* Remove extra line
2020-03-30 13:11:24 +11:00
gdkchan
ab4867505e
Implement GPU scissors (#1058)
* Implement GPU scissors

* Remove unused using

* Add missing changes for Clear
2020-03-29 14:02:58 +11:00
gdkchan
f373f870f7
Support configurable point size (#916) 2020-02-02 10:19:46 +11:00
gdkchan
532ccf929a Ignore exit flag on branch delay slot (#899) 2020-01-22 02:11:43 +01:00
gdkchan
29a825b43b Address PR feedback
Removes a useless null check

Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan
18814d44b2 Address PR feedback
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan
a11f6f5235 Fix some spelling mistakes
Thanks to LDj3SNuD for spotting these
2020-01-09 02:13:00 +01:00
gdkchan
92703af555 Address PR feedback 2020-01-09 02:13:00 +01:00
gdkchan
d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
gdkchan
654e617fe7 Some code cleanup 2020-01-09 02:13:00 +01:00
gdkchan
7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
gdkchan
cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdkchan
e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
gdk
b2b2e04669 Small optimizations on texture and sampler pool invalidation 2020-01-09 02:13:00 +01:00
gdk
2437ccca0e Separate sub-channel state 2020-01-09 02:13:00 +01:00
gdk
8cba252b23 Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
gdk
1b7d955195 Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
gdk
1876b346fe Initial work 2020-01-09 02:13:00 +01:00