Archived
1
0
Fork 0
forked from Mirror/Ryujinx
Commit graph

9 commits

Author SHA1 Message Date
Mary
ac21abbb9d
Preparation for initial Flatpack and FlatHub integration (#3173)
* Preparation for initial Flatpack and FlatHub integration

This integrate some initial changes required for Flatpack and distribution from FlatHub.

Also added some resources that will be used for packaging on Linux.

* Address gdkchan comment
2022-03-04 18:03:16 +01:00
Mary
0205b1d7f6 Revert "sdl2: Update to Ryujinx.SDL2-CS 2.0.19 (#2907)"
This reverts commit 5dae02cfcb.
2021-12-24 00:03:23 +01:00
Mary
5dae02cfcb
sdl2: Update to Ryujinx.SDL2-CS 2.0.19 (#2907) 2021-12-23 14:11:32 -03:00
Mary
57d3296ba4
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
2021-11-28 21:24:17 +01:00
Mary
6d9bc7cf90
sdl2: Update to Ryujinx.SDL2-CS 2.0.17 (#2553)
* sdl2: Update to Ryujinx.SDL2-CS 2.0.17

Update to latest SDL2 commit

* Update to Ryujinx.SDL2-CS 2.0.17-build18
2021-08-26 22:26:28 +02:00
Mary
31cbd09a75
frontend: Add a SDL2 headless window (#2310) 2021-07-06 22:08:44 +02:00
Mary
534a45d6e8 Reactivate DInput on SDL2
Seems more people than expected use DInput in 2021, will find another
way to fix the latency issue I suppose.
2021-06-02 19:50:21 +02:00
Mary
98916a4f90
Update SDL2-CS (#2327)
Changelog:
- SDL2 was updated to lastest master
- DInput was disabled from build configuration (Close #2238)
- HIDAPI was forced enabled on Linux and libusb library name was fixed (Close #2226)

NOTE about HIDAPI support on Linux:
Make sure that your gamepad is accesible to your user for it to be detected by HIDAPI. This can be done via a udev rule like:

```
KERNEL=="hidraw*", MODE="0660", TAG+="uaccess"
```

**NOTE: This rule is given as an example, this can present a security
risk. Make sure to filter by vendor and product ids.**
2021-06-02 13:50:48 +02:00
Mary
eb056218a1
audio: Implement a SDL2 backend (#2258)
* audio: Implement a SDL2 backend

This adds support to SDL2 as an audio backend.
It has the same compatibility level as OpenAL without its issues.

I also took the liberty of restructuring the SDL2 code to have one
shared project between audio and input.

The configuration version was also incremented.

* Address gdkchan's comments

* Fix update logic

* Add an heuristic to pick the correct target sample count wanted by the game

* Address gdkchan's comments

* Address Ac_k's comments

* Fix audren output

* Address gdkchan's comments
2021-05-05 23:37:09 +02:00