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25 commits

Author SHA1 Message Date
gdkchan
ac91607ac3 Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check 2018-05-07 16:03:30 -03:00
Ac_K
4419e8d6b4
Update IAudioRendererManager.cs 2018-05-04 16:52:07 +02:00
Ac_K
d0afc8e380 A REAL fix for some games. (#116)
* Update IAudioRendererManager.cs

* Update IAudioRendererManager.cs

* Update IAudioRendererManager.cs
2018-05-01 21:02:28 -03:00
gdkchan
1af78416d1 Add null terminator to audio device names when writing to the output buffer 2018-04-26 11:34:40 -03:00
gdkchan
2a985de88c [HLE/Audio] Use correct audio device names 2018-04-24 17:14:26 -03:00
gdkchan
a8ba340dde
Improved logging (#103) 2018-04-24 15:57:39 -03:00
gdkchan
bd9b1e2c6b Stub a few services, add support for generating call stacks on the CPU 2018-04-22 01:22:46 -03:00
gdkchan
6e69cd9284 Fix bad merge, and a few other fixes 2018-04-19 00:19:22 -03:00
gdkchan
b9af34f3dd [HLE/Kernel] Somewhat improved sync primitives 2018-04-18 23:52:36 -03:00
Ac_K
7450b9d68a Update IAudioDeviceService.cs (#87)
* Update IAudioDeviceService.cs

Stubs:
- QueryAudioDeviceSystemEvent
- GetActiveChannelCount

* Update IAudioDeviceService.cs

* Update IAudioDeviceService.cs
2018-04-17 22:52:20 -03:00
emmauss
b334aab435 Add special log for stubs (#81)
* add stub loglevel

* add log for stubbed methods
2018-04-16 21:24:42 -03:00
emmauss
bbcad307bd Add logclass, made changes to logging calls (#79)
* add logclass, made changes to logging calls

* made enum parsing case insensitive

* enable logclass on partial or complete match
2018-04-13 22:02:24 -03:00
gdkchan
69e32e5bbc Rename services with the official interface names 2018-04-06 01:01:52 -03:00
emmauss
3c82c8de8c rename some services (#63) 2018-03-21 20:30:10 -03:00
gdkchan
e922c3627a Rename IpcServices -> Services 2018-03-20 17:00:00 -03:00
gdkchan
4314a8f3e5
[WIP] Add support for events (#60)
* Add support for events, move concept of domains to IpcService

* Support waiting for KThread, remove some test code, other tweaks

* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
gdkchan
4940cf0ea5 Add BFI instruction, even more audout fixes 2018-03-16 00:42:44 -03:00
gdkchan
79a5939734
Improvements to audout (#58)
* Some audout refactoring and improvements

* More audio improvements

* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00
gdkchan
6f4282daf8 IAudioDeviceService -> IAudioDevice 2018-03-12 16:31:09 -03:00
gdkchan
d88b5c7621 Fix GetAudioRenderersProcessMasterVolume which was totally wrong 2018-03-12 16:29:06 -03:00
gdkchan
e32f27158f Stub GetAudioRenderersProcessMasterVolume and avoid blowing up the stack inside HDomains Dispose method 2018-03-12 02:07:48 -03:00
gdkchan
7a27990faa Allow more than one process, free resources on process dispose, implement SvcExitThread 2018-03-12 01:14:12 -03:00
gdkchan
ee9df32e3e Do not block execution on audout append buffer 2018-03-04 01:41:35 -03:00
Ac_K
1d71e33171 Update IAudioOut.cs (#51)
Little improvements, sound looks a little better...
2018-03-02 01:06:05 -03:00
Ac_K
e174100474 Implement many objects, improve logging. (#42)
* Implement many objects, improve logging.

Change and rename folders of Services
Add Logging of IpcMessage.
Add "lm" Log Service.
Parse Errors of SetTerminateResult
Add Svc Calls.
Add many object implementations.

* Corrections

Forgotten Debug Conf

* Corrections 2

* Corrections 3

* Corrections 4
2018-02-25 15:58:16 -03:00