forked from Mirror/Ryujinx
00579927e4
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro |
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.. | ||
OpenGL | ||
Shader | ||
EmbeddedResource.cs | ||
GalBlendEquation.cs | ||
GalBlendFactor.cs | ||
GalClearBufferFlags.cs | ||
GalColorF.cs | ||
GalComparisonOp.cs | ||
GalCullFace.cs | ||
GalFrontFace.cs | ||
GalImage.cs | ||
GalImageFormat.cs | ||
GalIndexFormat.cs | ||
GalMemoryLayout.cs | ||
GalPipelineState.cs | ||
GalPrimitiveType.cs | ||
GalShaderType.cs | ||
GalStencilOp.cs | ||
GalSurfaceFormat.cs | ||
GalTextureFilter.cs | ||
GalTextureFormat.cs | ||
GalTextureMipFilter.cs | ||
GalTextureSampler.cs | ||
GalTextureSource.cs | ||
GalTextureType.cs | ||
GalTextureWrap.cs | ||
GalVertexAttrib.cs | ||
GalVertexAttribSize.cs | ||
GalVertexAttribType.cs | ||
GalVertexBinding.cs | ||
GalZetaFormat.cs | ||
IGalConstBuffer.cs | ||
IGalMemory.cs | ||
IGalPipeline.cs | ||
IGalRasterizer.cs | ||
IGalRenderer.cs | ||
IGalRenderTarget.cs | ||
IGalShader.cs | ||
IGalTexture.cs | ||
ShaderDeclInfo.cs | ||
ShaderDumper.cs | ||
ShaderException.cs |