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jinx/Ryujinx.Graphics.Shader/Decoders/OpCodeTlds.cs
2020-01-09 02:13:00 +01:00

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C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTlds : OpCodeTextureScalar
{
public TexelLoadTarget Target => (TexelLoadTarget)RawType;
public OpCodeTlds(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { }
}
}