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jinx/Ryujinx.Graphics.Vic/Types/BitfieldExtensions.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

39 lines
1.2 KiB
C#

using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Vic.Types
{
static class BitfieldExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool Extract(this int value, int lsb)
{
return ((value >> (lsb & 0x1f)) & 1) != 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Extract(this int value, int lsb, int length)
{
return (value >> (lsb & 0x1f)) & (int)(uint.MaxValue >> (32 - length));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool Extract(this long value, int lsb)
{
return ((int)(value >> (lsb & 0x3f)) & 1) != 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Extract(this long value, int lsb, int length)
{
return (int)(value >> (lsb & 0x3f)) & (int)(uint.MaxValue >> (32 - length));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int ExtractSx(this long value, int lsb, int length)
{
int shift = lsb & 0x3f;
return (int)((value << (64 - (shift + length))) >> (64 - length));
}
}
}