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jinx/Ryujinx.Graphics.Shader
2020-10-03 15:43:33 +10:00
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CodeGen Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 2020-07-29 08:01:11 +10:00
Decoders Improve BRX target detection heuristics (#1591) 2020-10-03 15:43:33 +10:00
Instructions Convert 1D texture targets to 2D (#1584) 2020-09-29 22:28:50 +02:00
IntermediateRepresentation Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
StructuredIr Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
Translation Align register index between output targets on pixel shaders (#1559) 2020-09-21 13:45:04 +10:00
BufferDescriptor.cs Initial work 2020-01-09 02:13:00 +01:00
IGpuAccessor.cs Improve BRX target detection heuristics (#1591) 2020-10-03 15:43:33 +10:00
InputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
SamplerType.cs Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
ShaderProgram.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
ShaderProgramInfo.cs Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00