forked from Mirror/Ryujinx
63b24b4af2
* Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
31 lines
944 B
C#
31 lines
944 B
C#
using LibHac;
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namespace Ryujinx.HLE.HOS.Services.Fs
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{
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class ISaveDataInfoReader : IpcService
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{
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private LibHac.FsService.ISaveDataInfoReader _baseReader;
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public ISaveDataInfoReader(LibHac.FsService.ISaveDataInfoReader baseReader)
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{
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_baseReader = baseReader;
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}
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[Command(0)]
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// ReadSaveDataInfo() -> (u64, buffer<unknown, 6>)
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public ResultCode ReadSaveDataInfo(ServiceCtx context)
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{
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long bufferPosition = context.Request.ReceiveBuff[0].Position;
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long bufferLen = context.Request.ReceiveBuff[0].Size;
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byte[] infoBuffer = new byte[bufferLen];
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Result result = _baseReader.ReadSaveDataInfo(out long readCount, infoBuffer);
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context.Memory.WriteBytes(bufferPosition, infoBuffer);
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context.ResponseData.Write(readCount);
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return (ResultCode)result.Value;
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}
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}
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}
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