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jinx/Ryujinx.Graphics/Gal/GalTextureType.cs
ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
2018-08-19 22:25:26 -03:00

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C#

namespace Ryujinx.Graphics.Gal
{
public enum GalTextureType
{
Snorm = 1,
Unorm = 2,
Sint = 3,
Uint = 4,
Snorm_Force_Fp16 = 5,
Unorm_Force_Fp16 = 6,
Float = 7
}
}