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jinx/Ryujinx.HLE/HOS/Services/Acc/IManagerForApplication.cs
Ac_K 0e93a51030 bcat:u: Implement EnumerateDeliveryCacheDirectory (#768)
* bcat:u: Implement EnumerateDeliveryCacheDirectory

Basic implementation `EnumerateDeliveryCacheDirectory` call to `IDeliveryCacheStorageService` according to RE.  (close #622)
I've added some comments in the whole service for when we'll implement a real bcat implementation.
For now, all games who use it isn't playable because of GPU.

* Use Array instead of List

* Add ApplicationLaunchPropertyHelper

* Fix helper

* Fix helper 2

* Fix ApplicationLaunchProperty Default

* Fix ApplicationLaunchProperty 2

* Fix folder
2019-09-10 11:55:28 +02:00

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1.2 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Glue;
using Ryujinx.HLE.Utilities;
namespace Ryujinx.HLE.HOS.Services.Acc
{
class IManagerForApplication : IpcService
{
private UInt128 _userId;
private ApplicationLaunchProperty _applicationLaunchProperty;
public IManagerForApplication(UInt128 userId, ApplicationLaunchProperty applicationLaunchProperty)
{
_userId = userId;
_applicationLaunchProperty = applicationLaunchProperty;
}
[Command(0)]
// CheckAvailability()
public ResultCode CheckAvailability(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceAcc);
return ResultCode.Success;
}
[Command(1)]
// GetAccountId() -> nn::account::NetworkServiceAccountId
public ResultCode GetAccountId(ServiceCtx context)
{
long networkServiceAccountId = 0xcafe;
Logger.PrintStub(LogClass.ServiceAcc, new { networkServiceAccountId });
context.ResponseData.Write(networkServiceAccountId);
return ResultCode.Success;
}
}
}