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jinx/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
gdkchan 0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
* Replace BGRA and scale uniforms with a uniform block

* Setting the data again on program change is no longer needed

* Optimize and resolve some warnings

* Avoid redundant support buffer updates

* Some optimizations to BindBuffers (now inlined)

* Unify render scale arrays
2021-08-11 21:33:43 +02:00

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1.1 KiB
C#

namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class DefaultNames
{
public const string LocalNamePrefix = "temp";
public const string SamplerNamePrefix = "tex";
public const string ImageNamePrefix = "img";
public const string IAttributePrefix = "in_attr";
public const string OAttributePrefix = "out_attr";
public const string StorageNamePrefix = "s";
public const string DataName = "data";
public const string SupportBlockName = "support_block";
public const string SupportBlockAlphaTestName = "s_alpha_test";
public const string SupportBlockIsBgraName = "s_is_bgra";
public const string SupportBlockRenderScaleName = "s_render_scale";
public const string BlockSuffix = "block";
public const string UniformNamePrefix = "c";
public const string UniformNameSuffix = "data";
public const string LocalMemoryName = "local_mem";
public const string SharedMemoryName = "shared_mem";
public const string ArgumentNamePrefix = "a";
public const string UndefinedName = "undef";
}
}