forked from Mirror/Ryujinx
10aa11ce13
* Interrupt GPU command processing when a frame's fence is reached. * Accumulate times rather than %s * Accurate timer for vsync Spin wait for the last .667ms of a frame. Avoids issues caused by signalling 16ms vsync. (periodic stutters in smo) * Use event wait for better timing. * Fix lazy wait Windows doesn't seem to want to do 1ms consistently, so force a spin if we're less than 2ms. * A bit more efficiency on frame waits. Should now wait the remainder 0.6667 instead of 1.6667 sometimes (odd waits above 1ms are reliable, unlike 1ms waits) * Better swap interval 0 solution 737 fps without breaking a sweat. Downside: Vsync can no longer be disabled on games that use the event heavily (link's awakening - which is ok since it breaks anyways) * Fix comment. * Address Comments. |
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assets | ||
Diagnostic | ||
AboutWindow.cs | ||
AboutWindow.glade | ||
ApplicationAddedEventArgs.cs | ||
ApplicationCountUpdatedEventArgs.cs | ||
ApplicationData.cs | ||
ApplicationLibrary.cs | ||
ApplicationMetadata.cs | ||
ControllerWindow.cs | ||
ControllerWindow.glade | ||
DlcWindow.cs | ||
DlcWindow.glade | ||
ErrorAppletDialog.cs | ||
GameTableContextMenu.cs | ||
GLRenderer.cs | ||
GtkDialog.cs | ||
GtkHostUiHandler.cs | ||
InputDialog.cs | ||
JoystickController.cs | ||
KeyboardController.cs | ||
MainWindow.cs | ||
MainWindow.glade | ||
Migration.cs | ||
ProfileDialog.cs | ||
ProfileDialog.glade | ||
SaveImporter.cs | ||
SettingsWindow.cs | ||
SettingsWindow.glade | ||
StatusUpdatedEventArgs.cs | ||
TitleUpdateWindow.cs | ||
TitleUpdateWindow.glade | ||
UrlHelper.cs |