Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.Graphics.Shader/Instructions
riperiperi 484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling

Works with most games I have. No GUI option right now, it is hardcoded.

Missing handling for texelFetch operation.

* Realtime Configuration, refactoring.

* texelFetch scaling on fragment shader (WIP)

* Improve Shader-Side changes.

* Fix potential crash when no color/depth bound

* Workaround random uses of textures in compute.

This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.

* Fix scales oscillating when changing between non-native scales.

* Scaled textures on compute, cleanup, lazier uniform update.

* Cleanup.

* Fix stupidity

* Address Thog Feedback.

* Cover most of GDK's feedback (two comments remain)

* Fix bad rename

* Move IsDepthStencil to FormatExtensions, add docs.

* Fix default config, square texture detection.

* Three final fixes:

- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.

* Remove scale threshold.

Not needed right now - we'll see if we run into problems.

* All CPU modification blacklists scale.

* Fix comment.
2020-07-07 04:41:07 +02:00
..
InstEmitAlu.cs Implement shader LEA instruction and improve bindless image load/store (#1355) 2020-07-04 01:48:44 +02:00
InstEmitAluHelper.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
InstEmitConversion.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
InstEmitFArith.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
InstEmitFlow.cs Implement NOP and stub DEPBAR shader instructions (#1041) 2020-03-26 19:30:16 -03:00
InstEmitHelper.cs Fix negation of HADD2 constant buffer source (#1116) 2020-04-15 09:01:26 +10:00
InstEmitMemory.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
InstEmitMove.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
InstEmitter.cs Initial work 2020-01-09 02:13:00 +01:00
InstEmitTexture.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
InstEmitVideo.cs Implement VMNMX shader instruction (#1032) 2020-03-25 15:49:10 +01:00
InstEmitVote.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
Lop3Expression.cs Initial work 2020-01-09 02:13:00 +01:00