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jinx/Ryujinx.Ava/Ui
gdkchan f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2022-11-16 14:53:04 -03:00
..
Applet Avalonia - Use embedded window for avalonia (#3674) 2022-09-19 15:05:26 -03:00
Controls Avalonia: Use overlay dialog for controller applet (#3777) 2022-10-23 11:15:45 +02:00
Models Avalonia - Misc changes to UX (#3643) 2022-09-19 16:04:22 -03:00
ViewModels Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
Windows Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00