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jinx/Ryujinx.Graphics.Gpu/Engine/Threed
gdkchan b46b63e06a
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
2022-07-05 19:58:36 -03:00
..
ConditionalRendering.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DrawManager.cs Support Array/3D depth-stencil render target, and single layer clears (#3400) 2022-06-14 13:30:39 -03:00
DrawState.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
IbStreamer.cs Fix instanced indexed inline draw index count (#3389) 2022-06-10 23:44:49 -03:00
SemaphoreUpdater.cs Fix 3D semaphore counter type 0 handling (#3380) 2022-06-02 19:51:36 -03:00
StateUpdater.cs Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
StateUpdateTracker.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ThreedClass.cs Support Array/3D depth-stencil render target, and single layer clears (#3400) 2022-06-14 13:30:39 -03:00
ThreedClassState.cs Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00