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jinx/Ryujinx.Graphics.Shader/CodeGen/Spirv
2023-02-09 04:48:25 +01:00
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CodeGenContext.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
Declarations.cs Fix SPIR-V when all inputs/outputs are indexed (#4389) 2023-02-09 04:48:25 +01:00
EnumConversion.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
Instructions.cs SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336) 2023-01-23 19:20:40 -03:00
OperationResult.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ScalingHelpers.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
SpirvDelegates.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
SpirvGenerator.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
TextureMeta.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00