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jinx/Ryujinx.Graphics.Shader/Decoders/OpCodeVote.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

28 lines
No EOL
991 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeVote : OpCode, IOpCodeRd, IOpCodePredicate39
{
public Register Rd { get; }
public Register Predicate39 { get; }
public Register Predicate45 { get; }
public VoteOp VoteOp { get; }
public bool InvertP { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeVote(emitter, address, opCode);
public OpCodeVote(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Predicate39 = new Register(opCode.Extract(39, 3), RegisterType.Predicate);
Predicate45 = new Register(opCode.Extract(45, 3), RegisterType.Predicate);
InvertP = opCode.Extract(42);
VoteOp = (VoteOp)opCode.Extract(48, 2);
}
}
}