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jinx/Ryujinx.HLE/OsHle/Services/Nv
gdkchan c393cdf8e3
More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00
..
NvGpuAS More flexible memory manager (#307) 2018-08-15 15:59:51 -03:00
NvGpuGpu Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
NvHostChannel More flexible memory manager (#307) 2018-08-15 15:59:51 -03:00
NvHostCtrl More flexible memory manager (#307) 2018-08-15 15:59:51 -03:00
NvMap More flexible memory manager (#307) 2018-08-15 15:59:51 -03:00
INvDrvServices.cs Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261) 2018-07-15 00:04:46 -03:00
NvFd.cs Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
NvHelper.cs Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
NvResult.cs NvGetConfig with production/non production swapping (#243) 2018-07-12 03:41:35 +02:00