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jinx/Ryujinx.Common
gdkchan 8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m

* Migrate 2D class, more comments

* Migrate DMA copy engine

* Remove now unused code

* Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState

* More comments

* Add logging (disabled)

* Add back i2m on 3D engine
2021-07-07 20:56:06 -03:00
..
Collections GPU - Improve Memory Allocation (#1722) 2020-12-09 19:26:05 -03:00
Configuration Add Screenshot Feature (#2354) 2021-06-28 22:09:43 +02:00
Extensions PrntStub: Add a way to print arrays (#711) 2019-06-27 13:11:51 +02:00
GraphicsDriver Data should not be public for nvapi unicode string 2021-04-18 17:34:01 +01:00
Logging no name: Mii Editor applet support (#2419) 2021-06-28 20:54:45 +02:00
Memory Separate GPU engines and make state follow official docs (part 1/2) (#2422) 2021-07-07 20:56:06 -03:00
Pools Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
System Remove ForceDedicatedGpu, as the driver utilities will now do that. 2021-05-19 19:26:23 +01:00
SystemInfo Revise SystemInfo (#2047) 2021-03-01 15:22:00 +11:00
Utilities Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Hash128.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
PerformanceCounter.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
ReactiveObject.cs Fix ReactiveObject initial event not being propagated with boolean types (#860) 2020-01-05 17:35:55 +01:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
Ryujinx.Common.csproj Make windows DPI aware to display properly on high-resolution screens. (#1983) 2021-02-20 01:34:41 +01:00
XXHash128.cs Improvements with new .NET 5 functions or bugfixes (#1714) 2020-11-18 19:28:40 +01:00