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jinx/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs

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1.2 KiB
C#

using System;
using System.Collections.ObjectModel;
namespace Ryujinx.Graphics.Shader
{
public class ShaderProgramInfo
{
public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
public ReadOnlyCollection<TextureDescriptor> Textures { get; }
public ReadOnlyCollection<TextureDescriptor> Images { get; }
public ReadOnlyCollection<InterpolationQualifier> InterpolationQualifiers { get; }
public bool UsesInstanceId { get; }
internal ShaderProgramInfo(
BufferDescriptor[] cBuffers,
BufferDescriptor[] sBuffers,
TextureDescriptor[] textures,
TextureDescriptor[] images,
InterpolationQualifier[] interpolationQualifiers,
bool usesInstanceId)
{
CBuffers = Array.AsReadOnly(cBuffers);
SBuffers = Array.AsReadOnly(sBuffers);
Textures = Array.AsReadOnly(textures);
Images = Array.AsReadOnly(images);
InterpolationQualifiers = Array.AsReadOnly(interpolationQualifiers);
UsesInstanceId = usesInstanceId;
}
}
}