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jinx/Ryujinx.Audio.Renderer/Server/CommandGenerator.cs
Mary a389dd59bd
Amadeus: Final Act (#1481)
* Amadeus: Final Act

This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer!

This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months.
This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware.

Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3.

- FE3H voices in videos and chapter intro are not present.
- Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time).

- Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed.

* Make timing more precise when sleeping on Windows

Improve precision to a 1ms resolution on Windows NT based OS.
This is used to avoid having totally erratic timings and unify all
Windows users to the same resolution.

NOTE: This is only active when emulation is running.
2020-08-17 22:49:37 -03:00

938 lines
42 KiB
C#

//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.Command;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Server.Effect;
using Ryujinx.Audio.Renderer.Server.Mix;
using Ryujinx.Audio.Renderer.Server.Performance;
using Ryujinx.Audio.Renderer.Server.Sink;
using Ryujinx.Audio.Renderer.Server.Splitter;
using Ryujinx.Audio.Renderer.Server.Voice;
using Ryujinx.Audio.Renderer.Utils;
using System;
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Server
{
public class CommandGenerator
{
private CommandBuffer _commandBuffer;
private RendererSystemContext _rendererContext;
private VoiceContext _voiceContext;
private MixContext _mixContext;
private EffectContext _effectContext;
private SinkContext _sinkContext;
private SplitterContext _splitterContext;
private PerformanceManager _performanceManager;
public CommandGenerator(CommandBuffer commandBuffer, RendererSystemContext rendererContext, VoiceContext voiceContext, MixContext mixContext, EffectContext effectContext, SinkContext sinkContext, SplitterContext splitterContext, PerformanceManager performanceManager)
{
_commandBuffer = commandBuffer;
_rendererContext = rendererContext;
_voiceContext = voiceContext;
_mixContext = mixContext;
_effectContext = effectContext;
_sinkContext = sinkContext;
_splitterContext = splitterContext;
_performanceManager = performanceManager;
_commandBuffer.GenerateClearMixBuffer(RendererConstants.InvalidNodeId);
}
private void GenerateDataSource(ref VoiceState voiceState, Memory<VoiceUpdateState> dspState, int channelIndex)
{
if (voiceState.MixId != RendererConstants.UnusedMixId)
{
ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
_commandBuffer.GenerateDepopPrepare(dspState,
_rendererContext.DepopBuffer,
mix.BufferCount,
mix.BufferOffset,
voiceState.NodeId,
voiceState.WasPlaying);
}
else if (voiceState.SplitterId != RendererConstants.UnusedSplitterId)
{
int destinationId = 0;
while (true)
{
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
if (destinationSpan.IsEmpty)
{
break;
}
ref SplitterDestination destination = ref destinationSpan[0];
if (destination.IsConfigured())
{
int mixId = destination.DestinationId;
if (mixId < _mixContext.GetCount() && mixId != RendererConstants.UnusedSplitterIdInt)
{
ref MixState mix = ref _mixContext.GetState(mixId);
_commandBuffer.GenerateDepopPrepare(dspState,
_rendererContext.DepopBuffer,
mix.BufferCount,
mix.BufferOffset,
voiceState.NodeId,
voiceState.WasPlaying);
destination.MarkAsNeedToUpdateInternalState();
}
}
}
}
if (!voiceState.WasPlaying)
{
if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported())
{
_commandBuffer.GenerateDataSourceVersion2(ref voiceState,
dspState,
(ushort)_rendererContext.MixBufferCount,
(ushort)channelIndex,
voiceState.NodeId);
}
else
{
switch (voiceState.SampleFormat)
{
case SampleFormat.PcmInt16:
_commandBuffer.GeneratePcmInt16DataSourceVersion1(ref voiceState,
dspState,
(ushort)_rendererContext.MixBufferCount,
(ushort)channelIndex,
voiceState.NodeId);
break;
case SampleFormat.PcmFloat:
_commandBuffer.GeneratePcmFloatDataSourceVersion1(ref voiceState,
dspState,
(ushort)_rendererContext.MixBufferCount,
(ushort)channelIndex,
voiceState.NodeId);
break;
case SampleFormat.Adpcm:
_commandBuffer.GenerateAdpcmDataSourceVersion1(ref voiceState,
dspState,
(ushort)_rendererContext.MixBufferCount,
voiceState.NodeId);
break;
default:
throw new NotImplementedException($"Unsupported data source {voiceState.SampleFormat}");
}
}
}
}
private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId)
{
for (int i = 0; i < voiceState.BiquadFilters.Length; i++)
{
ref BiquadFilterParameter filter = ref voiceState.BiquadFilters[i];
if (filter.Enable)
{
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * RendererConstants.VoiceBiquadFilterCount);
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
_commandBuffer.GenerateBiquadFilter(baseIndex,
ref filter,
stateMemory.Slice(i, 1),
bufferOffset,
bufferOffset,
!voiceState.BiquadFilterNeedInitialization[i],
nodeId);
}
}
}
private void GenerateVoiceMix(Span<float> mixVolumes, Span<float> previousMixVolumes, Memory<VoiceUpdateState> state, uint bufferOffset, uint bufferCount, uint bufferIndex, int nodeId)
{
if (bufferCount > RendererConstants.VoiceChannelCountMax)
{
_commandBuffer.GenerateMixRampGrouped(bufferCount,
bufferIndex,
bufferOffset,
previousMixVolumes,
mixVolumes,
state,
nodeId);
}
else
{
for (int i = 0; i < bufferCount; i++)
{
float previousMixVolume = previousMixVolumes[i];
float mixVolume = mixVolumes[i];
if (mixVolume != 0.0f || previousMixVolume != 0.0f)
{
_commandBuffer.GenerateMixRamp(previousMixVolume,
mixVolume,
bufferIndex,
bufferOffset + (uint)i,
i,
state,
nodeId);
}
}
}
}
private void GenerateVoice(ref VoiceState voiceState)
{
int nodeId = voiceState.NodeId;
uint channelsCount = voiceState.ChannelsCount;
for (int channelIndex = 0; channelIndex < channelsCount; channelIndex++)
{
Memory<VoiceUpdateState> dspStateMemory = _voiceContext.GetUpdateStateForDsp(voiceState.ChannelResourceIds[channelIndex]);
ref VoiceChannelResource channelResource = ref _voiceContext.GetChannelResource(voiceState.ChannelResourceIds[channelIndex]);
PerformanceDetailType dataSourceDetailType = PerformanceDetailType.Adpcm;
if (voiceState.SampleFormat == SampleFormat.PcmInt16)
{
dataSourceDetailType = PerformanceDetailType.PcmInt16;
}
else if (voiceState.SampleFormat == SampleFormat.PcmFloat)
{
dataSourceDetailType = PerformanceDetailType.PcmFloat;
}
bool performanceInitialized = false;
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, dataSourceDetailType, PerformanceEntryType.Voice, nodeId))
{
performanceInitialized = true;
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
GenerateDataSource(ref voiceState, dspStateMemory, channelIndex);
if (performanceInitialized)
{
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
}
if (voiceState.WasPlaying)
{
voiceState.PreviousVolume = 0.0f;
}
else if (voiceState.HasAnyDestination())
{
performanceInitialized = false;
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.BiquadFilter, PerformanceEntryType.Voice, nodeId))
{
performanceInitialized = true;
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
GenerateBiquadFilterForVoice(ref voiceState, dspStateMemory, (int)_rendererContext.MixBufferCount, channelIndex, nodeId);
if (performanceInitialized)
{
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
}
performanceInitialized = false;
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.Voice, nodeId))
{
performanceInitialized = true;
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
_commandBuffer.GenerateVolumeRamp(voiceState.PreviousVolume,
voiceState.Volume,
_rendererContext.MixBufferCount + (uint)channelIndex,
nodeId);
if (performanceInitialized)
{
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
}
voiceState.PreviousVolume = voiceState.Volume;
if (voiceState.MixId == RendererConstants.UnusedMixId)
{
if (voiceState.SplitterId != RendererConstants.UnusedSplitterId)
{
int destinationId = channelIndex;
while (true)
{
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
if (destinationSpan.IsEmpty)
{
break;
}
ref SplitterDestination destination = ref destinationSpan[0];
destinationId += (int)channelsCount;
if (destination.IsConfigured())
{
int mixId = destination.DestinationId;
if (mixId < _mixContext.GetCount() && mixId != RendererConstants.UnusedSplitterIdInt)
{
ref MixState mix = ref _mixContext.GetState(mixId);
GenerateVoiceMix(destination.MixBufferVolume,
destination.PreviousMixBufferVolume,
dspStateMemory,
mix.BufferOffset,
mix.BufferCount,
_rendererContext.MixBufferCount + (uint)channelIndex,
nodeId);
destination.MarkAsNeedToUpdateInternalState();
}
}
}
}
}
else
{
ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
performanceInitialized = false;
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.Voice, nodeId))
{
performanceInitialized = true;
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
GenerateVoiceMix(channelResource.Mix.ToSpan(),
channelResource.PreviousMix.ToSpan(),
dspStateMemory,
mix.BufferOffset,
mix.BufferCount,
_rendererContext.MixBufferCount + (uint)channelIndex,
nodeId);
if (performanceInitialized)
{
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
}
channelResource.UpdateState();
}
for (int i = 0; i < voiceState.BiquadFilterNeedInitialization.Length; i++)
{
voiceState.BiquadFilterNeedInitialization[i] = voiceState.BiquadFilters[i].Enable;
}
}
}
}
public void GenerateVoices()
{
for (int i = 0; i < _voiceContext.GetCount(); i++)
{
ref VoiceState sortedState = ref _voiceContext.GetSortedState(i);
if (!sortedState.ShouldSkip() && sortedState.UpdateForCommandGeneration(_voiceContext))
{
int nodeId = sortedState.NodeId;
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
bool performanceInitialized = false;
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Voice, nodeId))
{
performanceInitialized = true;
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
GenerateVoice(ref sortedState);
if (performanceInitialized)
{
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
}
}
}
_splitterContext.UpdateInternalState();
}
public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId)
{
_commandBuffer.GeneratePerformance(ref performanceEntryAddresses, type, nodeId);
}
private void GenerateBufferMixerEffect(int bufferOffset, BufferMixEffect effect, int nodeId)
{
Debug.Assert(effect.Type == EffectType.BufferMix);
if (effect.IsEnabled)
{
for (int i = 0; i < effect.Parameter.MixesCount; i++)
{
if (effect.Parameter.Volumes[i] != 0.0f)
{
_commandBuffer.GenerateMix((uint)bufferOffset + effect.Parameter.Input[i],
(uint)bufferOffset + effect.Parameter.Output[i],
nodeId,
effect.Parameter.Volumes[i]);
}
}
}
}
private void GenerateAuxEffect(uint bufferOffset, AuxiliaryBufferEffect effect, int nodeId)
{
Debug.Assert(effect.Type == EffectType.AuxiliaryBuffer);
if (effect.IsEnabled)
{
effect.GetWorkBuffer(0);
effect.GetWorkBuffer(1);
}
if (effect.State.SendBufferInfoBase != 0 && effect.State.ReturnBufferInfoBase != 0)
{
int i = 0;
uint writeOffset = 0;
for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--)
{
uint newUpdateCount = writeOffset + _commandBuffer.CommandList.SampleCount;
uint updateCount;
if ((channelIndex - 1) != 0)
{
updateCount = 0;
}
else
{
updateCount = newUpdateCount;
}
_commandBuffer.GenerateAuxEffect(bufferOffset,
effect.Parameter.Input[i],
effect.Parameter.Output[i],
ref effect.State,
effect.IsEnabled,
effect.Parameter.BufferStorageSize,
effect.State.SendBufferInfoBase,
effect.State.ReturnBufferInfoBase,
updateCount,
writeOffset,
nodeId);
writeOffset = newUpdateCount;
i++;
}
}
}
private void GenerateDelayEffect(uint bufferOffset, DelayEffect effect, int nodeId)
{
Debug.Assert(effect.Type == EffectType.Delay);
ulong workBuffer = effect.GetWorkBuffer(-1);
_commandBuffer.GenerateDelayEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
}
private void GenerateReverbEffect(uint bufferOffset, ReverbEffect effect, int nodeId, bool isLongSizePreDelaySupported)
{
Debug.Assert(effect.Type == EffectType.Reverb);
ulong workBuffer = effect.GetWorkBuffer(-1);
_commandBuffer.GenerateReverbEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, isLongSizePreDelaySupported);
}
private void GenerateReverb3dEffect(uint bufferOffset, Reverb3dEffect effect, int nodeId)
{
Debug.Assert(effect.Type == EffectType.Reverb3d);
ulong workBuffer = effect.GetWorkBuffer(-1);
_commandBuffer.GenerateReverb3dEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
}
private void GenerateBiquadFilterEffect(uint bufferOffset, BiquadFilterEffect effect, int nodeId)
{
Debug.Assert(effect.Type == EffectType.BiquadFilter);
if (effect.IsEnabled)
{
bool needInitialization = effect.Parameter.Status == UsageState.Invalid ||
(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
BiquadFilterParameter parameter = new BiquadFilterParameter();
parameter.Enable = true;
effect.Parameter.Denominator.ToSpan().CopyTo(parameter.Denominator.ToSpan());
effect.Parameter.Numerator.ToSpan().CopyTo(parameter.Numerator.ToSpan());
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
{
_commandBuffer.GenerateBiquadFilter((int)bufferOffset, ref parameter, effect.State.Slice(i, 1),
effect.Parameter.Input[i],
effect.Parameter.Output[i],
needInitialization,
nodeId);
}
}
else
{
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
{
uint inputBufferIndex = bufferOffset + effect.Parameter.Input[i];
uint outputBufferIndex = bufferOffset + effect.Parameter.Output[i];
// If the input and output isn't the same, generate a command.
if (inputBufferIndex != outputBufferIndex)
{
_commandBuffer.GenerateCopyMixBuffer(inputBufferIndex, outputBufferIndex, nodeId);
}
}
}
}
private void GenerateEffect(ref MixState mix, BaseEffect effect)
{
int nodeId = mix.NodeId;
bool isFinalMix = mix.MixId == RendererConstants.FinalMixId;
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
bool performanceInitialized = false;
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, effect.GetPerformanceDetailType(),
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix, nodeId))
{
performanceInitialized = true;
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
switch (effect.Type)
{
case EffectType.BufferMix:
GenerateBufferMixerEffect((int)mix.BufferOffset, (BufferMixEffect)effect, nodeId);
break;
case EffectType.AuxiliaryBuffer:
GenerateAuxEffect(mix.BufferOffset, (AuxiliaryBufferEffect)effect, nodeId);
break;
case EffectType.Delay:
GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId);
break;
case EffectType.Reverb:
GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported);
break;
case EffectType.Reverb3d:
GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId);
break;
case EffectType.BiquadFilter:
GenerateBiquadFilterEffect(mix.BufferOffset, (BiquadFilterEffect)effect, nodeId);
break;
default:
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
}
if (performanceInitialized)
{
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
}
effect.UpdateForCommandGeneration();
}
private void GenerateEffects(ref MixState mix)
{
ReadOnlySpan<int> effectProcessingOrderArray = mix.EffectProcessingOrderArray;
Debug.Assert(_effectContext.GetCount() == 0 || !effectProcessingOrderArray.IsEmpty);
for (int i = 0; i < _effectContext.GetCount(); i++)
{
int effectOrder = effectProcessingOrderArray[i];
if (effectOrder == RendererConstants.InvalidProcessingOrder)
{
break;
}
// BaseEffect is a class, we don't need to pass it by ref
BaseEffect effect = _effectContext.GetEffect(effectOrder);
Debug.Assert(effect.Type != EffectType.Invalid);
Debug.Assert(effect.MixId == mix.MixId);
if (!effect.ShouldSkip())
{
GenerateEffect(ref mix, effect);
}
}
}
private void GenerateMix(ref MixState mix)
{
if (mix.HasAnyDestination())
{
Debug.Assert(mix.DestinationMixId != RendererConstants.UnusedMixId || mix.DestinationSplitterId != RendererConstants.UnusedSplitterId);
if (mix.DestinationMixId == RendererConstants.UnusedMixId)
{
if (mix.DestinationSplitterId != RendererConstants.UnusedSplitterId)
{
int destinationId = 0;
while (true)
{
int destinationIndex = destinationId++;
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
if (destinationSpan.IsEmpty)
{
break;
}
ref SplitterDestination destination = ref destinationSpan[0];
if (destination.IsConfigured())
{
int mixId = destination.DestinationId;
if (mixId < _mixContext.GetCount() && mixId != RendererConstants.UnusedSplitterIdInt)
{
ref MixState destinationMix = ref _mixContext.GetState(mixId);
uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount);
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
{
float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex);
if (volume != 0.0f)
{
_commandBuffer.GenerateMix(inputBufferIndex,
destinationMix.BufferOffset + bufferDestinationIndex,
mix.NodeId,
volume);
}
}
}
}
}
}
}
else
{
ref MixState destinationMix = ref _mixContext.GetState(mix.DestinationMixId);
for (uint bufferIndex = 0; bufferIndex < mix.BufferCount; bufferIndex++)
{
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
{
float volume = mix.Volume * mix.GetMixBufferVolume((int)bufferIndex, (int)bufferDestinationIndex);
if (volume != 0.0f)
{
_commandBuffer.GenerateMix(mix.BufferOffset + bufferIndex,
destinationMix.BufferOffset + bufferDestinationIndex,
mix.NodeId,
volume);
}
}
}
}
}
}
private void GenerateSubMix(ref MixState subMix)
{
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
subMix.BufferOffset,
subMix.BufferCount,
subMix.NodeId,
subMix.SampleRate);
GenerateEffects(ref subMix);
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
int nodeId = subMix.NodeId;
bool performanceInitialized = false;
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.SubMix, nodeId))
{
performanceInitialized = true;
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
GenerateMix(ref subMix);
if (performanceInitialized)
{
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
}
}
public void GenerateSubMixes()
{
for (int id = 0; id < _mixContext.GetCount(); id++)
{
ref MixState sortedState = ref _mixContext.GetSortedState(id);
if (sortedState.IsUsed && sortedState.MixId != RendererConstants.FinalMixId)
{
int nodeId = sortedState.NodeId;
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
bool performanceInitialized = false;
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.SubMix, nodeId))
{
performanceInitialized = true;
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
GenerateSubMix(ref sortedState);
if (performanceInitialized)
{
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
}
}
}
}
private void GenerateFinalMix()
{
ref MixState finalMix = ref _mixContext.GetFinalState();
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
finalMix.BufferOffset,
finalMix.BufferCount,
finalMix.NodeId,
finalMix.SampleRate);
GenerateEffects(ref finalMix);
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
int nodeId = finalMix.NodeId;
bool performanceInitialized = false;
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.FinalMix, nodeId))
{
performanceInitialized = true;
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
// Only generate volume command if the volume isn't 100%.
if (finalMix.Volume != 1.0f)
{
for (uint bufferIndex = 0; bufferIndex < finalMix.BufferCount; bufferIndex++)
{
bool performanceSubInitialized = false;
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.FinalMix, nodeId))
{
performanceSubInitialized = true;
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
_commandBuffer.GenerateVolume(finalMix.Volume,
finalMix.BufferOffset + bufferIndex,
nodeId);
if (performanceSubInitialized)
{
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
}
}
}
if (performanceInitialized)
{
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
}
}
public void GenerateFinalMixes()
{
int nodeId = _mixContext.GetFinalState().NodeId;
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
bool performanceInitialized = false;
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.FinalMix, nodeId))
{
performanceInitialized = true;
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
GenerateFinalMix();
if (performanceInitialized)
{
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
}
}
private void GenerateCircularBuffer(CircularBufferSink sink, ref MixState finalMix)
{
_commandBuffer.GenerateCircularBuffer(finalMix.BufferOffset, sink, RendererConstants.InvalidNodeId);
}
private void GenerateDevice(DeviceSink sink, ref MixState finalMix)
{
if (_commandBuffer.CommandList.SampleRate != 48000 && sink.UpsamplerState == null)
{
sink.UpsamplerState = _rendererContext.UpsamplerManager.Allocate();
}
bool useCustomDownMixingCommand = _rendererContext.ChannelCount == 2 && sink.Parameter.DownMixParameterEnabled;
if (useCustomDownMixingCommand)
{
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
sink.Parameter.Input.ToSpan(),
sink.Parameter.Input.ToSpan(),
sink.DownMixCoefficients,
RendererConstants.InvalidNodeId);
}
// NOTE: we do the downmixing at the DSP level as right now the renderer interface doesn't use audout.
// TODO: Remove this when audout is rewritten.
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
{
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
sink.Parameter.Input.ToSpan(),
sink.Parameter.Input.ToSpan(),
RendererConstants.DefaultSurroundToStereoCoefficients,
RendererConstants.InvalidNodeId);
}
CommandList commandList = _commandBuffer.CommandList;
if (sink.UpsamplerState != null)
{
_commandBuffer.GenerateUpsample(finalMix.BufferOffset,
sink.UpsamplerState,
sink.Parameter.InputCount,
sink.Parameter.Input.ToSpan(),
commandList.BufferCount,
commandList.SampleCount,
commandList.SampleRate,
RendererConstants.InvalidNodeId);
}
_commandBuffer.GenerateDeviceSink(finalMix.BufferOffset,
sink,
_rendererContext.SessionId,
commandList.Buffers,
RendererConstants.InvalidNodeId);
}
private void GenerateSink(BaseSink sink, ref MixState finalMix)
{
bool performanceInitialized = false;
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Sink, sink.NodeId))
{
performanceInitialized = true;
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, sink.NodeId);
}
if (!sink.ShouldSkip)
{
switch (sink.Type)
{
case SinkType.CircularBuffer:
GenerateCircularBuffer((CircularBufferSink)sink, ref finalMix);
break;
case SinkType.Device:
GenerateDevice((DeviceSink)sink, ref finalMix);
break;
default:
throw new NotImplementedException($"Unsupported sink type {sink.Type}");
}
sink.UpdateForCommandGeneration();
}
if (performanceInitialized)
{
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, sink.NodeId);
}
}
public void GenerateSinks()
{
ref MixState finalMix = ref _mixContext.GetFinalState();
for (int i = 0; i < _sinkContext.GetCount(); i++)
{
// BaseSink is a class, we don't need to pass it by ref
BaseSink sink = _sinkContext.GetSink(i);
if (sink.IsUsed)
{
GenerateSink(sink, ref finalMix);
}
}
}
}
}