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jinx/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
gdkchan 5795bb1528
Support separate textures and samplers (#1216)
* Support separate textures and samplers

* Add missing bindless flag, fix SNORM format on buffer textures

* Add missing separation

* Add comments about the new handles
2020-05-27 16:07:10 +02:00

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931 B
C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class AstTextureOperation : AstOperation
{
public SamplerType Type { get; }
public TextureFormat Format { get; set; }
public TextureFlags Flags { get; }
public int Handle { get; }
public int ArraySize { get; }
public AstTextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int handle,
int arraySize,
int index,
params IAstNode[] sources) : base(inst, index, sources)
{
Type = type;
Format = format;
Flags = flags;
Handle = handle;
ArraySize = arraySize;
}
}
}