forked from Mirror/Ryujinx
571848536b
* Add IADDI32, IADD and SEL shader instructions * Add LOP shader instruction and fix LOP32I pass_b * Add ISET shader instruction * Add IADD3 shader instruction * Address feedback * Fixup OperA in Iadd_I32 |
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.. | ||
OpenGL | ||
Shader | ||
Texture | ||
EmbeddedResource.cs | ||
GalBlendEquation.cs | ||
GalBlendFactor.cs | ||
GalClearBufferFlags.cs | ||
GalColorF.cs | ||
GalComparisonOp.cs | ||
GalCullFace.cs | ||
GalFrontFace.cs | ||
GalIndexFormat.cs | ||
GalPrimitiveType.cs | ||
GalShaderType.cs | ||
GalStencilOp.cs | ||
GalTexture.cs | ||
GalTextureFilter.cs | ||
GalTextureFormat.cs | ||
GalTextureMipFilter.cs | ||
GalTextureSampler.cs | ||
GalTextureSource.cs | ||
GalTextureWrap.cs | ||
GalVertexAttrib.cs | ||
GalVertexAttribSize.cs | ||
GalVertexAttribType.cs | ||
IGalBlend.cs | ||
IGalFrameBuffer.cs | ||
IGalMemory.cs | ||
IGalRasterizer.cs | ||
IGalRenderer.cs | ||
IGalShader.cs | ||
IGalTexture.cs | ||
ShaderDeclInfo.cs | ||
ShaderDumper.cs | ||
ShaderException.cs |