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jinx/Ryujinx.Graphics/Gal/OpenGL
gdkchan 231fae1a4c
Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache

* Cache vertex and index data aswell, some cleanup

* Improve handling of the cache by storing cached ranges on a list for each page

* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08 21:15:56 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
FbFragShader.glsl Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
FbVtxShader.glsl Enable hardware frame buffer texture scaling 2018-02-28 23:37:40 -03:00
OGLBlend.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
OGLCachedResource.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
OGLEnumConverter.cs Re add some texture formats that I somehow removed by accident on OGLEnumConverter 2018-06-02 00:53:50 -03:00
OGLFrameBuffer.cs Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
OGLRasterizer.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
OGLShader.cs Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 2018-06-02 00:50:56 -03:00
OGLTexture.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
OpenGLRenderer.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00