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jinx/Ryujinx.HLE/HOS/Services/Time/TimeZone/TimeZoneManager.cs
Mary 30ee70a9bc
time: Make TimeZoneRule blittable and avoid copies (#3361)
* time: Make TimeZoneRule blittable and avoid copies

This drastically reduce overhead of using TimeZoneRule around the
codebase.

Effect on games is unknown

* Add missing Box type

* Ensure we clean the structure still

This doesn't perform any copies

* Address gdkchan's comments

* Simplify Box
2022-06-24 19:04:57 +02:00

261 lines
7.3 KiB
C#

using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Services.Time.Clock;
using Ryujinx.HLE.Utilities;
using System.IO;
namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
{
class TimeZoneManager
{
private bool _isInitialized;
private Box<TimeZoneRule> _myRules;
private string _deviceLocationName;
private UInt128 _timeZoneRuleVersion;
private uint _totalLocationNameCount;
private SteadyClockTimePoint _timeZoneUpdateTimePoint;
private object _lock;
public TimeZoneManager()
{
_isInitialized = false;
_deviceLocationName = "UTC";
_timeZoneRuleVersion = new UInt128();
_lock = new object();
_myRules = new Box<TimeZoneRule>();
_timeZoneUpdateTimePoint = SteadyClockTimePoint.GetRandom();
}
public bool IsInitialized()
{
bool res;
lock (_lock)
{
res = _isInitialized;
}
return res;
}
public void MarkInitialized()
{
lock (_lock)
{
_isInitialized = true;
}
}
public ResultCode GetDeviceLocationName(out string deviceLocationName)
{
ResultCode result = ResultCode.UninitializedClock;
deviceLocationName = null;
lock (_lock)
{
if (_isInitialized)
{
deviceLocationName = _deviceLocationName;
result = ResultCode.Success;
}
}
return result;
}
public ResultCode SetDeviceLocationNameWithTimeZoneRule(string locationName, Stream timeZoneBinaryStream)
{
ResultCode result = ResultCode.TimeZoneConversionFailed;
lock (_lock)
{
Box<TimeZoneRule> rules = new Box<TimeZoneRule>();
bool timeZoneConversionSuccess = TimeZone.ParseTimeZoneBinary(ref rules.Data, timeZoneBinaryStream);
if (timeZoneConversionSuccess)
{
_deviceLocationName = locationName;
_myRules = rules;
result = ResultCode.Success;
}
}
return result;
}
public void SetTotalLocationNameCount(uint totalLocationNameCount)
{
lock (_lock)
{
_totalLocationNameCount = totalLocationNameCount;
}
}
public ResultCode GetTotalLocationNameCount(out uint totalLocationNameCount)
{
ResultCode result = ResultCode.UninitializedClock;
totalLocationNameCount = 0;
lock (_lock)
{
if (_isInitialized)
{
totalLocationNameCount = _totalLocationNameCount;
result = ResultCode.Success;
}
}
return result;
}
public ResultCode SetUpdatedTime(SteadyClockTimePoint timeZoneUpdatedTimePoint, bool bypassUninitialized = false)
{
ResultCode result = ResultCode.UninitializedClock;
lock (_lock)
{
if (_isInitialized || bypassUninitialized)
{
_timeZoneUpdateTimePoint = timeZoneUpdatedTimePoint;
result = ResultCode.Success;
}
}
return result;
}
public ResultCode GetUpdatedTime(out SteadyClockTimePoint timeZoneUpdatedTimePoint)
{
ResultCode result;
lock (_lock)
{
if (_isInitialized)
{
timeZoneUpdatedTimePoint = _timeZoneUpdateTimePoint;
result = ResultCode.Success;
}
else
{
timeZoneUpdatedTimePoint = SteadyClockTimePoint.GetRandom();
result = ResultCode.UninitializedClock;
}
}
return result;
}
public ResultCode ParseTimeZoneRuleBinary(ref TimeZoneRule outRules, Stream timeZoneBinaryStream)
{
ResultCode result = ResultCode.Success;
lock (_lock)
{
bool timeZoneConversionSuccess = TimeZone.ParseTimeZoneBinary(ref outRules, timeZoneBinaryStream);
if (!timeZoneConversionSuccess)
{
result = ResultCode.TimeZoneConversionFailed;
}
}
return result;
}
public void SetTimeZoneRuleVersion(UInt128 timeZoneRuleVersion)
{
lock (_lock)
{
_timeZoneRuleVersion = timeZoneRuleVersion;
}
}
public ResultCode GetTimeZoneRuleVersion(out UInt128 timeZoneRuleVersion)
{
ResultCode result;
lock (_lock)
{
if (_isInitialized)
{
timeZoneRuleVersion = _timeZoneRuleVersion;
result = ResultCode.Success;
}
else
{
timeZoneRuleVersion = new UInt128();
result = ResultCode.UninitializedClock;
}
}
return result;
}
public ResultCode ToCalendarTimeWithMyRules(long time, out CalendarInfo calendar)
{
ResultCode result;
lock (_lock)
{
if (_isInitialized)
{
result = ToCalendarTime(in _myRules.Data, time, out calendar);
}
else
{
calendar = new CalendarInfo();
result = ResultCode.UninitializedClock;
}
}
return result;
}
public ResultCode ToCalendarTime(in TimeZoneRule rules, long time, out CalendarInfo calendar)
{
ResultCode result;
lock (_lock)
{
result = TimeZone.ToCalendarTime(in rules, time, out calendar);
}
return result;
}
public ResultCode ToPosixTimeWithMyRules(CalendarTime calendarTime, out long posixTime)
{
ResultCode result;
lock (_lock)
{
if (_isInitialized)
{
result = ToPosixTime(in _myRules.Data, calendarTime, out posixTime);
}
else
{
posixTime = 0;
result = ResultCode.UninitializedClock;
}
}
return result;
}
public ResultCode ToPosixTime(in TimeZoneRule rules, CalendarTime calendarTime, out long posixTime)
{
ResultCode result;
lock (_lock)
{
result = TimeZone.ToPosixTime(in rules, calendarTime, out posixTime);
}
return result;
}
}
}