forked from Mirror/Ryujinx
26be1cb4e2
* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes * Handle unknown attribute loads aswell |
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.. | ||
Instructions | ||
CodeGenContext.cs | ||
Declarations.cs | ||
DefaultNames.cs | ||
GlslGenerator.cs | ||
GlslProgram.cs | ||
NumberFormatter.cs | ||
OperandManager.cs | ||
TypeConversion.cs |