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jinx/Ryujinx.HLE/Gpu/Memory
gdkchan c393cdf8e3
More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00
..
NvGpuBufferType.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
NvGpuPBEntry.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuPushBuffer.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuVmm.cs More flexible memory manager (#307) 2018-08-15 15:59:51 -03:00
NvGpuVmmCache.cs More flexible memory manager (#307) 2018-08-15 15:59:51 -03:00