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jinx/Ryujinx.Graphics
BaronKiko cf147f1e49 Quad to triangle optimization (#552)
* Fix minor bug with ordering leading to incorrect ordering

* Converts quads and quadstrips to triangle

* A new line for emmaus

* Refactor to remove Ib from quadhelper methods

* 20 extra brackets...
2019-01-01 15:08:15 -02:00
..
Gal Do not attempt to read unused attribute, fix attributes count (#520) 2018-12-26 17:29:50 -02:00
Graphics3d Quad to triangle optimization (#552) 2019-01-01 15:08:15 -02:00
Memory Optimized memory modified check (#538) 2018-12-11 23:48:54 -02:00
VDec NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
Vic NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
CdmaProcessor.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
ChClassId.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
ChCommandEntry.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
ChSubmissionMode.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
DmaPusher.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
GpuMethodCall.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
GpuResourceManager.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
GraphicsConfig.cs Add config key to dump shaders in local directory (#265) 2018-07-15 19:37:27 -03:00
NvGpu.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
QuadHelper.cs Quad to triangle optimization (#552) 2019-01-01 15:08:15 -02:00
Ryujinx.Graphics.csproj NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00