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jinx/Ryujinx.HLE/HOS/Services/Audio/AudioOut/AudioOutServer.cs
Mary f556c80d02
Haydn: Part 1 (#2007)
* Haydn: Part 1

Based on my reverse of audio 11.0.0.

As always, core implementation under LGPLv3 for the same reasons as for Amadeus.

This place the bases of a more flexible audio system while making audout & audin accurate.

This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.

As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).

* Update for latest hexkyz's edits on Switchbrew

* audren: Rollback channel configuration changes

* Address gdkchan's comments

* Fix typo in OpenAL backend driver

* Address last comments

* Fix a nit

* Address gdkchan's comments
2021-02-26 01:11:56 +01:00

190 lines
5.7 KiB
C#

using Ryujinx.Audio.Common;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Memory;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioOut
{
class AudioOutServer : IpcService, IDisposable
{
private IAudioOut _impl;
public AudioOutServer(IAudioOut impl)
{
_impl = impl;
}
[Command(0)]
// GetAudioOutState() -> u32 state
public ResultCode GetAudioOutState(ServiceCtx context)
{
context.ResponseData.Write((uint)_impl.GetState());
return ResultCode.Success;
}
[Command(1)]
// Start()
public ResultCode Start(ServiceCtx context)
{
return _impl.Start();
}
[Command(2)]
// Stop()
public ResultCode Stop(ServiceCtx context)
{
return _impl.Stop();
}
[Command(3)]
// AppendAudioOutBuffer(u64 bufferTag, buffer<nn::audio::AudioOutBuffer, 5> buffer)
public ResultCode AppendAudioOutBuffer(ServiceCtx context)
{
long position = context.Request.SendBuff[0].Position;
ulong bufferTag = context.RequestData.ReadUInt64();
AudioUserBuffer data = MemoryHelper.Read<AudioUserBuffer>(context.Memory, position);
return _impl.AppendBuffer(bufferTag, ref data);
}
[Command(4)]
// RegisterBufferEvent() -> handle<copy>
public ResultCode RegisterBufferEvent(ServiceCtx context)
{
KEvent bufferEvent = _impl.RegisterBufferEvent();
if (context.Process.HandleTable.GenerateHandle(bufferEvent.ReadableEvent, out int handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
return ResultCode.Success;
}
[Command(5)]
// GetReleasedAudioOutBuffers() -> (u32 count, buffer<u64, 6> tags)
public ResultCode GetReleasedAudioOutBuffers(ServiceCtx context)
{
long position = context.Request.ReceiveBuff[0].Position;
long size = context.Request.ReceiveBuff[0].Size;
using (WritableRegion outputRegion = context.Memory.GetWritableRegion((ulong)position, (int)size))
{
ResultCode result = _impl.GetReleasedBuffers(MemoryMarshal.Cast<byte, ulong>(outputRegion.Memory.Span), out uint releasedCount);
context.ResponseData.Write(releasedCount);
return result;
}
}
[Command(6)]
// ContainsAudioOutBuffer(u64 tag) -> b8
public ResultCode ContainsAudioOutBuffer(ServiceCtx context)
{
ulong bufferTag = context.RequestData.ReadUInt64();
context.ResponseData.Write(_impl.ContainsBuffer(bufferTag));
return ResultCode.Success;
}
[Command(7)] // 3.0.0+
// AppendAudioOutBufferAuto(u64 tag, buffer<nn::audio::AudioOutBuffer, 0x21>)
public ResultCode AppendAudioOutBufferAuto(ServiceCtx context)
{
(long position, _) = context.Request.GetBufferType0x21();
ulong bufferTag = context.RequestData.ReadUInt64();
AudioUserBuffer data = MemoryHelper.Read<AudioUserBuffer>(context.Memory, position);
return _impl.AppendBuffer(bufferTag, ref data);
}
[Command(8)] // 3.0.0+
// GetReleasedAudioOutBuffersAuto() -> (u32 count, buffer<u64, 0x22> tags)
public ResultCode GetReleasedAudioOutBuffersAuto(ServiceCtx context)
{
(long position, long size) = context.Request.GetBufferType0x22();
using (WritableRegion outputRegion = context.Memory.GetWritableRegion((ulong)position, (int)size))
{
ResultCode result = _impl.GetReleasedBuffers(MemoryMarshal.Cast<byte, ulong>(outputRegion.Memory.Span), out uint releasedCount);
context.ResponseData.Write(releasedCount);
return result;
}
}
[Command(9)] // 4.0.0+
// GetAudioOutBufferCount() -> u32
public ResultCode GetAudioOutBufferCount(ServiceCtx context)
{
context.ResponseData.Write(_impl.GetBufferCount());
return ResultCode.Success;
}
[Command(10)] // 4.0.0+
// GetAudioOutPlayedSampleCount() -> u64
public ResultCode GetAudioOutPlayedSampleCount(ServiceCtx context)
{
context.ResponseData.Write(_impl.GetPlayedSampleCount());
return ResultCode.Success;
}
[Command(11)] // 4.0.0+
// FlushAudioOutBuffers() -> b8
public ResultCode FlushAudioOutBuffers(ServiceCtx context)
{
context.ResponseData.Write(_impl.FlushBuffers());
return ResultCode.Success;
}
[Command(12)] // 6.0.0+
// SetAudioOutVolume(s32)
public ResultCode SetAudioOutVolume(ServiceCtx context)
{
float volume = context.RequestData.ReadSingle();
_impl.SetVolume(volume);
return ResultCode.Success;
}
[Command(13)] // 6.0.0+
// GetAudioOutVolume() -> s32
public ResultCode GetAudioOutVolume(ServiceCtx context)
{
context.ResponseData.Write(_impl.GetVolume());
return ResultCode.Success;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_impl.Dispose();
}
}
}
}