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jinx/Ryujinx.Graphics.Shader/DefineNames.cs

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C#

namespace Ryujinx.Graphics.Shader
{
public static class DefineNames
{
public const string InputTopologyName = "S_INPUT_TOPOLOGY";
public const string OutQualifierPrefixName = "S_OUT_QUALIFIER";
public const string SharedMemorySize = "S_SHARED_MEMORY_SIZE";
public const string LocalSizeX = "S_LOCAL_SIZE_X";
public const string LocalSizeY = "S_LOCAL_SIZE_Y";
public const string LocalSizeZ = "S_LOCAL_SIZE_Z";
}
}