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am/lbl/hid/pctl: Enabled VR Rendering (#1688)
* am/lbl/hid/pctl: Enabled VR Rendering

This PR enable VR rendering on games which support it through the Toy-Con VR Goggles.

Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved.

Everything is implemented accordingly to RE:
- am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx.
- lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled.
- pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted.
- hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now.

Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games.

* Fix permission flag check

* Address gdkchan feedback
2020-11-15 22:30:20 +01:00
..
Applets Basic impl of Error Applet (#1551) 2020-09-28 00:00:38 +02:00
Diagnostics/Demangler Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
Font Update to LibHac 0.12.0 (#1485) 2020-09-01 17:08:59 -03:00
Ipc IPC refactor part 1: Use explicit separate threads to process requests (#1447) 2020-09-22 14:50:40 +10:00
Kernel IPC refactor part 1: Use explicit separate threads to process requests (#1447) 2020-09-22 14:50:40 +10:00
Services am/lbl/hid/pctl: Enabled VR Rendering (#1688) 2020-11-15 22:30:20 +01:00
SystemState Amadeus: Final Act (#1481) 2020-08-17 22:49:37 -03:00
ApplicationLoader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
HomebrewRomFsStream.cs Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
Horizon.cs Update performance mode when docked mode changes. (#1696) 2020-11-12 16:59:18 +11:00
IdDictionary.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
ModLoader.cs Update to LibHac 0.12.0 (#1485) 2020-09-01 17:08:59 -03:00
ProgramLoader.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ResultCode.cs Refactoring result codes (#731) 2019-07-14 16:04:38 -03:00
ServiceCtx.cs Implement a new physical memory manager and replace DeviceMemory (#856) 2020-05-04 08:54:50 +10:00
UserChannelPersistence.cs Fix exiting emulator with multi programs (#1590) 2020-10-10 00:52:11 +02:00