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jinx/Ryujinx.Graphics.Vulkan/NativeArray.cs
Emmanuel Hansen 80b4972139
Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects

* fix events and shader issues

* fix gtk upscale slider value

* fix bgra games

* don't swap swizzle if already swapped

* restore opengl texture state after effects run

* addressed review

* use single pipeline for smaa and fsr

* call finish on all pipelines

* addressed review

* attempt fix file case

* attempt fixing file case

* fix filter level tick frequency

* adjust filter slider margins

* replace fxaa shaders with original shader

* addressed review
2023-02-27 18:11:55 -03:00

48 lines
1.1 KiB
C#

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Vulkan
{
unsafe class NativeArray<T> : IDisposable where T : unmanaged
{
public T* Pointer { get; private set; }
public int Length { get; }
public ref T this[int index]
{
get => ref Pointer[Checked(index)];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int Checked(int index)
{
if ((uint)index >= (uint)Length)
{
throw new IndexOutOfRangeException();
}
return index;
}
public NativeArray(int length)
{
Pointer = (T*)Marshal.AllocHGlobal(checked(length * Unsafe.SizeOf<T>()));
Length = length;
}
public Span<T> AsSpan()
{
return new Span<T>(Pointer, Length);
}
public void Dispose()
{
if (Pointer != null)
{
Marshal.FreeHGlobal((IntPtr)Pointer);
Pointer = null;
}
}
}
}