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jinx/Ryujinx.Graphics.GAL/Capabilities.cs
gdkchan a15b951721
Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin

* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported

* Address PR feedback
2020-05-28 09:03:07 +10:00

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1.4 KiB
C#

namespace Ryujinx.Graphics.GAL
{
public struct Capabilities
{
public bool SupportsAstcCompression { get; }
public bool SupportsImageLoadFormatted { get; }
public bool SupportsNonConstantTextureOffset { get; }
public bool SupportsViewportSwizzle { get; }
public int MaximumComputeSharedMemorySize { get; }
public float MaximumSupportedAnisotropy { get; }
public int StorageBufferOffsetAlignment { get; }
public Capabilities(
bool supportsAstcCompression,
bool supportsImageLoadFormatted,
bool supportsNonConstantTextureOffset,
bool supportsViewportSwizzle,
int maximumComputeSharedMemorySize,
float maximumSupportedAnisotropy,
int storageBufferOffsetAlignment)
{
SupportsAstcCompression = supportsAstcCompression;
SupportsImageLoadFormatted = supportsImageLoadFormatted;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
SupportsViewportSwizzle = supportsViewportSwizzle;
MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
MaximumSupportedAnisotropy = maximumSupportedAnisotropy;
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
}
}
}