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jinx/Ryujinx.Graphics.Gpu/Shader
riperiperi 33a4d7d1ba
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
* Eliminate CB0 accesses

Still some work to do, decouple from hle?

* Forgot the important part somehow

* Fix and improve alignment test

* Address Feedback

* Remove some complexity when checking storage buffer alignment

* Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-11-17 18:47:41 +01:00
..
DiskCache GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
HashTable infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
CachedShaderProgram.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
CachedShaderStage.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ComputeShaderCacheHashTable.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
GpuAccessor.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
GpuAccessorBase.cs Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644) 2022-09-10 13:20:23 +00:00
GpuAccessorState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
GpuChannelGraphicsState.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
GpuChannelPoolState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ResourceCounts.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderAddresses.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderCache.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
ShaderCacheHashTable.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
ShaderCacheState.cs Fix inconsistencies in progress reporting (#2129) 2021-03-22 19:40:07 +01:00
ShaderCodeAccessor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderDumper.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
ShaderDumpPaths.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
ShaderSpecializationList.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
ShaderSpecializationState.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
TransformFeedbackDescriptor.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00