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jinx/Ryujinx.Graphics/Gal/GalZetaFormat.cs
ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
2018-08-19 22:25:26 -03:00

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C#

namespace Ryujinx.Graphics.Gal
{
public enum GalZetaFormat
{
Z32Float = 0x0a,
Z16Unorm = 0x13,
S8Z24Unorm = 0x14,
Z24X8Unorm = 0x15,
Z24S8Unorm = 0x16,
Z24C8Unorm = 0x18,
Z32S8X24Float = 0x19,
Z24X8S8C8X16Unorm = 0x1d,
Z32X8C8X16Float = 0x1e,
Z32S8C8X16Float = 0x1f
}
}