Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
2022-11-16 15:17:03 -03:00
..
HelperFunctions Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
Instructions Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
CodeGenContext.cs Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
Declarations.cs Use new LINQ Order() methods (#3851) 2022-11-16 15:17:03 -03:00
DefaultNames.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
GlslGenerator.cs Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
NumberFormatter.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
OperandManager.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00