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jinx/Ryujinx.Graphics.GAL/ICounterEvent.cs
riperiperi cd48576f58
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering

* Resolve some comments.

* Use overloads instead of passing object.

* Wake the consumer threads when incrementing syncpoints.

Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.

* Ensure there's a command between begin and end query.
2020-05-04 12:24:59 +10:00

11 lines
172 B
C#

using System;
namespace Ryujinx.Graphics.GAL
{
public interface ICounterEvent : IDisposable
{
bool Invalid { get; set; }
void Flush();
}
}