Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.HLE
Thog 75ec30c962
SurfaceFlinger: fix SetPreallocatedBuffer correctness (#1153)
Nintendo sets the buffer count in SetPreallocatedBuffer too.

This fix triple buffering on all games and finally fix SSBU flickering.
2020-04-25 12:08:50 +02:00
..
Exceptions HID SharedMem Rework (#1003) 2020-04-03 11:10:02 +11:00
FileSystem Reduce requirements for running homebrew (#1053) 2020-03-30 08:23:05 +11:00
HOS SurfaceFlinger: fix SetPreallocatedBuffer correctness (#1153) 2020-04-25 12:08:50 +02:00
Loaders Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
Utilities Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
DeviceMemory.cs HID SharedMem Rework (#1003) 2020-04-03 11:10:02 +11:00
Homebrew.npdm Better process implementation (#491) 2018-11-28 20:18:09 -02:00
PerformanceStatistics.cs Render Profiler in GUI (#854) 2020-02-06 11:25:47 +00:00
Ryujinx.HLE.csproj Update .NET Core to 3.1, and update NuGet Packages (#1121) 2020-04-22 14:13:41 +10:00
RyujinxProfileImage.jpg Implement friend:a IFriendService: 10101 (#429) 2018-09-25 19:59:29 -03:00
Switch.cs Add support for dynamic docking/undocking (#1147) 2020-04-23 13:59:11 +02:00