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jinx/Ryujinx.HLE/Loaders/Npdm/FSAccessControl.cs
Ac_K 4e430760b4 Implement NPDM files parser (#169)
* Implement NPDM files parser

(Currently not used in Ryujinx)

* Add credits

* Add Swap32

* Update Npdm.cs

* Update ACI0.cs

* Update ACID.cs

* Update Npdm.cs

* Update EndianSwap.cs

* Update ACI0.cs

* Update ACID.cs

* Update KernelAccessControl.cs

* Update NpdmInfo.cs

* Update ServiceAccessControl.cs

* Update NpdmInfo.cs
2018-06-17 23:28:11 -03:00

28 lines
891 B
C#

using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
public class FSAccessControl
{
public int Version;
public ulong PermissionsBitmask;
public int Unknown1;
public int Unknown2;
public int Unknown3;
public int Unknown4;
public FSAccessControl(Stream FSAccessHeaderStream, int Offset, int Size)
{
FSAccessHeaderStream.Seek(Offset, SeekOrigin.Begin);
BinaryReader Reader = new BinaryReader(FSAccessHeaderStream);
Version = Reader.ReadInt32();
PermissionsBitmask = Reader.ReadUInt64();
Unknown1 = Reader.ReadInt32();
Unknown2 = Reader.ReadInt32();
Unknown3 = Reader.ReadInt32();
Unknown4 = Reader.ReadInt32();
}
}
}