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jinx/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00

34 lines
1 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Ryujinx.HLE.Loaders.Npdm
{
public class ServiceAccessControl
{
public List<(string, bool)> Services = new List<(string, bool)>();
public ServiceAccessControl(Stream ServiceAccessControlStream, int Offset, int Size)
{
ServiceAccessControlStream.Seek(Offset, SeekOrigin.Begin);
BinaryReader Reader = new BinaryReader(ServiceAccessControlStream);
int ByteReaded = 0;
while (ByteReaded != Size)
{
byte ControlByte = Reader.ReadByte();
if (ControlByte == 0x00) break;
int Length = ((ControlByte & 0x07)) + 1;
bool RegisterAllowed = ((ControlByte & 0x80) != 0);
Services.Add((Encoding.ASCII.GetString(Reader.ReadBytes(Length), 0, Length), RegisterAllowed));
ByteReaded += Length + 1;
}
}
}
}