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jinx/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
riperiperi 458452279c
GPU: Track buffer migrations and flush source on incomplete copy (#3952)
* Track buffer migrations and flush source on incomplete copy

Makes sure that the modified range list is always from the latest iteration of the buffer, and flushes earlier iterations of a buffer if the data has not been migrated yet.

* Cleanup 1

* Reduce cost for redundant signal checks on Vulkan

* Only inherit the range list if there are pending ranges.

* Fix OpenGL

* Address Feedback

* Whoops
2022-12-01 16:30:13 +01:00

630 lines
No EOL
24 KiB
C#

using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using Ryujinx.Graphics.Vulkan.Queries;
using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.EXT;
using Silk.NET.Vulkan.Extensions.KHR;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Vulkan
{
public sealed class VulkanRenderer : IRenderer
{
private Instance _instance;
private SurfaceKHR _surface;
private PhysicalDevice _physicalDevice;
private Device _device;
private WindowBase _window;
private bool _initialized;
internal FormatCapabilities FormatCapabilities { get; private set; }
internal HardwareCapabilities Capabilities;
internal Vk Api { get; private set; }
internal KhrSurface SurfaceApi { get; private set; }
internal KhrSwapchain SwapchainApi { get; private set; }
internal ExtConditionalRendering ConditionalRenderingApi { get; private set; }
internal ExtExtendedDynamicState ExtendedDynamicStateApi { get; private set; }
internal KhrPushDescriptor PushDescriptorApi { get; private set; }
internal ExtTransformFeedback TransformFeedbackApi { get; private set; }
internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; }
internal ExtDebugUtils DebugUtilsApi { get; private set; }
internal uint QueueFamilyIndex { get; private set; }
internal Queue Queue { get; private set; }
internal Queue BackgroundQueue { get; private set; }
internal object BackgroundQueueLock { get; private set; }
internal object QueueLock { get; private set; }
internal MemoryAllocator MemoryAllocator { get; private set; }
internal CommandBufferPool CommandBufferPool { get; private set; }
internal DescriptorSetManager DescriptorSetManager { get; private set; }
internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
internal BackgroundResources BackgroundResources { get; private set; }
internal BufferManager BufferManager { get; private set; }
internal HashSet<ShaderCollection> Shaders { get; }
internal HashSet<ITexture> Textures { get; }
internal HashSet<SamplerHolder> Samplers { get; }
private Counters _counters;
private SyncManager _syncManager;
private PipelineFull _pipeline;
private DebugUtilsMessengerEXT _debugUtilsMessenger;
internal HelperShader HelperShader { get; private set; }
internal PipelineFull PipelineInternal => _pipeline;
public IPipeline Pipeline => _pipeline;
public IWindow Window => _window;
private readonly Func<Instance, Vk, SurfaceKHR> _getSurface;
private readonly Func<string[]> _getRequiredExtensions;
private readonly string _preferredGpuId;
internal Vendor Vendor { get; private set; }
internal bool IsAmdWindows { get; private set; }
internal bool IsIntelWindows { get; private set; }
internal bool IsAmdGcn { get; private set; }
public string GpuVendor { get; private set; }
public string GpuRenderer { get; private set; }
public string GpuVersion { get; private set; }
public bool PreferThreading => true;
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
public VulkanRenderer(Func<Instance, Vk, SurfaceKHR> surfaceFunc, Func<string[]> requiredExtensionsFunc, string preferredGpuId)
{
_getSurface = surfaceFunc;
_getRequiredExtensions = requiredExtensionsFunc;
_preferredGpuId = preferredGpuId;
Shaders = new HashSet<ShaderCollection>();
Textures = new HashSet<ITexture>();
Samplers = new HashSet<SamplerHolder>();
}
private unsafe void LoadFeatures(string[] supportedExtensions, uint maxQueueCount, uint queueFamilyIndex)
{
FormatCapabilities = new FormatCapabilities(Api, _physicalDevice);
var supportedFeatures = Api.GetPhysicalDeviceFeature(_physicalDevice);
if (Api.TryGetDeviceExtension(_instance, _device, out ExtConditionalRendering conditionalRenderingApi))
{
ConditionalRenderingApi = conditionalRenderingApi;
}
if (Api.TryGetDeviceExtension(_instance, _device, out ExtExtendedDynamicState extendedDynamicStateApi))
{
ExtendedDynamicStateApi = extendedDynamicStateApi;
}
if (Api.TryGetDeviceExtension(_instance, _device, out KhrPushDescriptor pushDescriptorApi))
{
PushDescriptorApi = pushDescriptorApi;
}
if (Api.TryGetDeviceExtension(_instance, _device, out ExtTransformFeedback transformFeedbackApi))
{
TransformFeedbackApi = transformFeedbackApi;
}
if (Api.TryGetDeviceExtension(_instance, _device, out KhrDrawIndirectCount drawIndirectCountApi))
{
DrawIndirectCountApi = drawIndirectCountApi;
}
if (maxQueueCount >= 2)
{
Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue);
BackgroundQueue = backgroundQueue;
BackgroundQueueLock = new object();
}
PhysicalDeviceProperties2 properties2 = new PhysicalDeviceProperties2()
{
SType = StructureType.PhysicalDeviceProperties2
};
PhysicalDeviceSubgroupSizeControlPropertiesEXT propertiesSubgroupSizeControl = new PhysicalDeviceSubgroupSizeControlPropertiesEXT()
{
SType = StructureType.PhysicalDeviceSubgroupSizeControlPropertiesExt
};
if (Capabilities.SupportsSubgroupSizeControl)
{
properties2.PNext = &propertiesSubgroupSizeControl;
}
bool supportsTransformFeedback = supportedExtensions.Contains(ExtTransformFeedback.ExtensionName);
PhysicalDeviceTransformFeedbackPropertiesEXT propertiesTransformFeedback = new PhysicalDeviceTransformFeedbackPropertiesEXT()
{
SType = StructureType.PhysicalDeviceTransformFeedbackPropertiesExt
};
if (supportsTransformFeedback)
{
propertiesTransformFeedback.PNext = properties2.PNext;
properties2.PNext = &propertiesTransformFeedback;
}
Api.GetPhysicalDeviceProperties2(_physicalDevice, &properties2);
PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
{
SType = StructureType.PhysicalDeviceFeatures2
};
PhysicalDeviceRobustness2FeaturesEXT featuresRobustness2 = new PhysicalDeviceRobustness2FeaturesEXT()
{
SType = StructureType.PhysicalDeviceRobustness2FeaturesExt
};
PhysicalDeviceShaderFloat16Int8FeaturesKHR featuresShaderInt8 = new PhysicalDeviceShaderFloat16Int8FeaturesKHR()
{
SType = StructureType.PhysicalDeviceShaderFloat16Int8Features
};
if (supportedExtensions.Contains("VK_EXT_robustness2"))
{
features2.PNext = &featuresRobustness2;
}
if (supportedExtensions.Contains("VK_KHR_shader_float16_int8"))
{
featuresShaderInt8.PNext = features2.PNext;
features2.PNext = &featuresShaderInt8;
}
Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
Capabilities = new HardwareCapabilities(
supportedExtensions.Contains("VK_EXT_index_type_uint8"),
supportedExtensions.Contains("VK_EXT_custom_border_color"),
supportedExtensions.Contains(KhrDrawIndirectCount.ExtensionName),
supportedExtensions.Contains("VK_EXT_fragment_shader_interlock"),
supportedExtensions.Contains("VK_NV_geometry_shader_passthrough"),
supportedExtensions.Contains("VK_EXT_subgroup_size_control"),
featuresShaderInt8.ShaderInt8,
supportedExtensions.Contains(ExtConditionalRendering.ExtensionName),
supportedExtensions.Contains(ExtExtendedDynamicState.ExtensionName),
features2.Features.MultiViewport,
featuresRobustness2.NullDescriptor,
supportedExtensions.Contains(KhrPushDescriptor.ExtensionName),
supportsTransformFeedback,
propertiesTransformFeedback.TransformFeedbackQueries,
supportedFeatures.GeometryShader,
propertiesSubgroupSizeControl.MinSubgroupSize,
propertiesSubgroupSizeControl.MaxSubgroupSize,
propertiesSubgroupSizeControl.RequiredSubgroupSizeStages);
ref var properties = ref properties2.Properties;
MemoryAllocator = new MemoryAllocator(Api, _device, properties.Limits.MaxMemoryAllocationCount);
CommandBufferPool = VulkanInitialization.CreateCommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
DescriptorSetManager = new DescriptorSetManager(_device);
PipelineLayoutCache = new PipelineLayoutCache();
BackgroundResources = new BackgroundResources(this, _device);
BufferManager = new BufferManager(this, _physicalDevice, _device);
_syncManager = new SyncManager(this, _device);
_pipeline = new PipelineFull(this, _device);
_pipeline.Initialize();
HelperShader = new HelperShader(this, _device);
_counters = new Counters(this, _device, _pipeline);
}
private unsafe void SetupContext(GraphicsDebugLevel logLevel)
{
var api = Vk.GetApi();
Api = api;
_instance = VulkanInitialization.CreateInstance(api, logLevel, _getRequiredExtensions(), out ExtDebugUtils debugUtils, out _debugUtilsMessenger);
DebugUtilsApi = debugUtils;
if (api.TryGetInstanceExtension(_instance, out KhrSurface surfaceApi))
{
SurfaceApi = surfaceApi;
}
_surface = _getSurface(_instance, api);
_physicalDevice = VulkanInitialization.FindSuitablePhysicalDevice(api, _instance, _surface, _preferredGpuId);
var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(api, _physicalDevice, _surface, out uint maxQueueCount);
var supportedExtensions = VulkanInitialization.GetSupportedExtensions(api, _physicalDevice);
_device = VulkanInitialization.CreateDevice(api, _physicalDevice, queueFamilyIndex, supportedExtensions, maxQueueCount);
if (api.TryGetDeviceExtension(_instance, _device, out KhrSwapchain swapchainApi))
{
SwapchainApi = swapchainApi;
}
api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
Queue = queue;
QueueLock = new object();
LoadFeatures(supportedExtensions, maxQueueCount, queueFamilyIndex);
_window = new Window(this, _surface, _physicalDevice, _device);
_initialized = true;
}
public BufferHandle CreateBuffer(int size)
{
return BufferManager.CreateWithHandle(this, size, false);
}
public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
{
bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
if (info.State.HasValue || isCompute)
{
return new ShaderCollection(this, _device, sources, info.State ?? default, info.FromCache);
}
else
{
return new ShaderCollection(this, _device, sources);
}
}
internal ShaderCollection CreateProgramWithMinimalLayout(ShaderSource[] sources, SpecDescription[] specDescription = null)
{
return new ShaderCollection(this, _device, sources, specDescription: specDescription, isMinimal: true);
}
public ISampler CreateSampler(GAL.SamplerCreateInfo info)
{
return new SamplerHolder(this, _device, info);
}
public ITexture CreateTexture(TextureCreateInfo info, float scale)
{
if (info.Target == Target.TextureBuffer)
{
return new TextureBuffer(this, info, scale);
}
return CreateTextureView(info, scale);
}
internal TextureView CreateTextureView(TextureCreateInfo info, float scale)
{
// This should be disposed when all views are destroyed.
var storage = CreateTextureStorage(info, scale);
return storage.CreateView(info, 0, 0);
}
internal TextureStorage CreateTextureStorage(TextureCreateInfo info, float scale)
{
return new TextureStorage(this, _physicalDevice, _device, info, scale);
}
public void DeleteBuffer(BufferHandle buffer)
{
BufferManager.Delete(buffer);
}
internal void FlushAllCommands()
{
_pipeline?.FlushCommandsImpl();
}
public ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
{
return BufferManager.GetData(buffer, offset, size);
}
public unsafe Capabilities GetCapabilities()
{
FormatFeatureFlags compressedFormatFeatureFlags =
FormatFeatureFlags.FormatFeatureSampledImageBit |
FormatFeatureFlags.FormatFeatureSampledImageFilterLinearBit |
FormatFeatureFlags.FormatFeatureBlitSrcBit |
FormatFeatureFlags.FormatFeatureTransferSrcBit |
FormatFeatureFlags.FormatFeatureTransferDstBit;
bool supportsBc123CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
GAL.Format.Bc1RgbaSrgb,
GAL.Format.Bc1RgbaUnorm,
GAL.Format.Bc2Srgb,
GAL.Format.Bc2Unorm,
GAL.Format.Bc3Srgb,
GAL.Format.Bc3Unorm);
bool supportsBc45CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
GAL.Format.Bc4Snorm,
GAL.Format.Bc4Unorm,
GAL.Format.Bc5Snorm,
GAL.Format.Bc5Unorm);
bool supportsBc67CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
GAL.Format.Bc6HSfloat,
GAL.Format.Bc6HUfloat,
GAL.Format.Bc7Srgb,
GAL.Format.Bc7Unorm);
PhysicalDeviceVulkan12Features featuresVk12 = new PhysicalDeviceVulkan12Features()
{
SType = StructureType.PhysicalDeviceVulkan12Features
};
PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
{
SType = StructureType.PhysicalDeviceFeatures2,
PNext = &featuresVk12
};
Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
var limits = properties.Limits;
return new Capabilities(
api: TargetApi.Vulkan,
GpuVendor,
hasFrontFacingBug: IsIntelWindows,
hasVectorIndexingBug: Vendor == Vendor.Qualcomm,
supportsAstcCompression: features2.Features.TextureCompressionAstcLdr,
supportsBc123Compression: supportsBc123CompressionFormat,
supportsBc45Compression: supportsBc45CompressionFormat,
supportsBc67Compression: supportsBc67CompressionFormat,
supports3DTextureCompression: true,
supportsBgraFormat: true,
supportsR4G4Format: false,
supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
supportsFragmentShaderOrderingIntel: false,
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
supportsMismatchingViewFormat: true,
supportsCubemapView: !IsAmdGcn,
supportsNonConstantTextureOffset: false,
supportsShaderBallot: false,
supportsTextureShadowLod: false,
supportsViewportIndex: featuresVk12.ShaderOutputViewportIndex,
supportsViewportSwizzle: false,
supportsIndirectParameters: true,
maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
maximumTexturesPerStage: Constants.MaxTexturesPerStage,
maximumImagesPerStage: Constants.MaxImagesPerStage,
maximumComputeSharedMemorySize: (int)limits.MaxComputeSharedMemorySize,
maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy,
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment);
}
public HardwareInfo GetHardwareInfo()
{
return new HardwareInfo(GpuVendor, GpuRenderer);
}
public static DeviceInfo[] GetPhysicalDevices()
{
try
{
return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi());
}
catch (Exception)
{
// If we got an exception here, Vulkan is most likely not supported.
return Array.Empty<DeviceInfo>();
}
}
private static string ParseStandardVulkanVersion(uint version)
{
return $"{version >> 22}.{(version >> 12) & 0x3FF}.{version & 0xFFF}";
}
private static string ParseDriverVersion(ref PhysicalDeviceProperties properties)
{
uint driverVersionRaw = properties.DriverVersion;
// NVIDIA differ from the standard here and uses a different format.
if (properties.VendorID == 0x10DE)
{
return $"{(driverVersionRaw >> 22) & 0x3FF}.{(driverVersionRaw >> 14) & 0xFF}.{(driverVersionRaw >> 6) & 0xFF}.{driverVersionRaw & 0x3F}";
}
else
{
return ParseStandardVulkanVersion(driverVersionRaw);
}
}
private unsafe void PrintGpuInformation()
{
Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
string vendorName = VendorUtils.GetNameFromId(properties.VendorID);
Vendor = VendorUtils.FromId(properties.VendorID);
IsAmdWindows = Vendor == Vendor.Amd && RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
IsIntelWindows = Vendor == Vendor.Intel && RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
GpuVendor = vendorName;
GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)properties.DeviceName);
GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
IsAmdGcn = Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex.IsMatch(GpuRenderer);
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
}
public GAL.PrimitiveTopology TopologyRemap(GAL.PrimitiveTopology topology)
{
return topology switch
{
GAL.PrimitiveTopology.Quads => GAL.PrimitiveTopology.Triangles,
GAL.PrimitiveTopology.QuadStrip => GAL.PrimitiveTopology.TriangleStrip,
_ => topology
};
}
public bool TopologyUnsupported(GAL.PrimitiveTopology topology)
{
return topology switch
{
GAL.PrimitiveTopology.Quads => true,
_ => false
};
}
public void Initialize(GraphicsDebugLevel logLevel)
{
SetupContext(logLevel);
PrintGpuInformation();
}
public bool NeedsVertexBufferAlignment(int attrScalarAlignment, out int alignment)
{
if (Vendor != Vendor.Nvidia)
{
// Vulkan requires that vertex attributes are globally aligned by their component size,
// so buffer strides that don't divide by the largest scalar element are invalid.
// Guest applications do this, NVIDIA GPUs are OK with it, others are not.
alignment = attrScalarAlignment;
return true;
}
alignment = 1;
return false;
}
public void PreFrame()
{
_syncManager.Cleanup();
}
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
{
return _counters.QueueReport(type, resultHandler, hostReserved);
}
public void ResetCounter(CounterType type)
{
_counters.QueueReset(type);
}
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
{
BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPass);
}
public void UpdateCounters()
{
_counters.Update();
}
public void BackgroundContextAction(Action action, bool alwaysBackground = false)
{
action();
}
public void CreateSync(ulong id)
{
_syncManager.Create(id);
}
public IProgram LoadProgramBinary(byte[] programBinary, bool isFragment, ShaderInfo info)
{
throw new NotImplementedException();
}
public void WaitSync(ulong id)
{
_syncManager.Wait(id);
}
public ulong GetCurrentSync()
{
return _syncManager.GetCurrent();
}
public void Screenshot()
{
_window.ScreenCaptureRequested = true;
}
public void OnScreenCaptured(ScreenCaptureImageInfo bitmap)
{
ScreenCaptured?.Invoke(this, bitmap);
}
public unsafe void Dispose()
{
if (!_initialized)
{
return;
}
CommandBufferPool.Dispose();
BackgroundResources.Dispose();
_counters.Dispose();
_window.Dispose();
HelperShader.Dispose();
_pipeline.Dispose();
BufferManager.Dispose();
DescriptorSetManager.Dispose();
PipelineLayoutCache.Dispose();
MemoryAllocator.Dispose();
if (_debugUtilsMessenger.Handle != 0)
{
DebugUtilsApi.DestroyDebugUtilsMessenger(_instance, _debugUtilsMessenger, null);
}
foreach (var shader in Shaders)
{
shader.Dispose();
}
foreach (var texture in Textures)
{
texture.Release();
}
foreach (var sampler in Samplers)
{
sampler.Dispose();
}
SurfaceApi.DestroySurface(_instance, _surface, null);
Api.DestroyDevice(_device, null);
// Last step destroy the instance
Api.DestroyInstance(_instance, null);
}
}
}