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jinx/Ryujinx.HLE/OsHle/Services/Aud/AudioOut/AudioOutData.cs
gdkchan 98c6ceede5
Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
2018-07-14 23:57:41 -03:00

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C#

using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud.AudioOut
{
[StructLayout(LayoutKind.Sequential)]
struct AudioOutData
{
public long NextBufferPtr;
public long SampleBufferPtr;
public long SampleBufferCapacity;
public long SampleBufferSize;
public long SampleBufferInnerOffset;
}
}