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jinx/Ryujinx.Graphics.Gpu/Engine/Compute
riperiperi b0af010247
Set texture/image bindings in place rather than allocating and passing an array (#2647)
* Remove allocations for texture bindings and state

* Rent rather than stackalloc + copy

A bit faster.
2021-09-19 14:03:05 +02:00
..
ComputeClass.cs Set texture/image bindings in place rather than allocating and passing an array (#2647) 2021-09-19 14:03:05 +02:00
ComputeClassState.cs Separate GPU engines and make state follow official docs (part 1/2) (#2422) 2021-07-07 20:56:06 -03:00
ComputeQmd.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00