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jinx/Ryujinx.Ava/Ui/Windows/CheatWindow.axaml.cs
Ac_K 46c8129bf5
Avalonia: Another Cleanup (#3494)
* Avalonia: Another Cleanup

This PR is a cleanup to the avalonia code recently added:

- Some XAML file are autoformatted like a previous PR.
- Dlc is renamed to DownloadableContent (Locale exclude).
- DownloadableContentManagerWindow is a bit improved (Fixes #3491).
- Some nits here and there.

* Fix GTK

* Remove AttachDebugDevTools

* Fix last warning

* Fix JSON fields
2022-07-29 00:41:34 +02:00

121 lines
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3.6 KiB
C#

using Avalonia;
using Avalonia.Collections;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
namespace Ryujinx.Ava.Ui.Windows
{
public partial class CheatWindow : StyleableWindow
{
private readonly string _enabledCheatsPath;
public bool NoCheatsFound { get; }
private AvaloniaList<CheatsList> LoadedCheats { get; }
public string Heading { get; }
public CheatWindow()
{
DataContext = this;
InitializeComponent();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["CheatWindowTitle"];
}
public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName)
{
LoadedCheats = new AvaloniaList<CheatsList>();
Heading = string.Format(LocaleManager.Instance["CheatWindowHeading"], titleName, titleId.ToUpper());
InitializeComponent();
string modsBasePath = virtualFileSystem.ModLoader.GetModsBasePath();
string titleModsPath = virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId);
ulong titleIdValue = ulong.Parse(titleId, System.Globalization.NumberStyles.HexNumber);
_enabledCheatsPath = Path.Combine(titleModsPath, "cheats", "enabled.txt");
string[] enabled = { };
if (File.Exists(_enabledCheatsPath))
{
enabled = File.ReadAllLines(_enabledCheatsPath);
}
int cheatAdded = 0;
var mods = new ModLoader.ModCache();
ModLoader.QueryContentsDir(mods, new DirectoryInfo(Path.Combine(modsBasePath, "contents")), titleIdValue);
string currentCheatFile = string.Empty;
string buildId = string.Empty;
string parentPath = string.Empty;
CheatsList currentGroup = null;
foreach (var cheat in mods.Cheats)
{
if (cheat.Path.FullName != currentCheatFile)
{
currentCheatFile = cheat.Path.FullName;
parentPath = currentCheatFile.Replace(titleModsPath, "");
buildId = Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
currentGroup = new CheatsList(buildId, parentPath);
LoadedCheats.Add(currentGroup);
}
var model = new CheatModel(cheat.Name, buildId, enabled.Contains($"{buildId}-{cheat.Name}"));
currentGroup?.Add(model);
cheatAdded++;
}
if (cheatAdded == 0)
{
NoCheatsFound = true;
}
DataContext = this;
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["CheatWindowTitle"];
}
public void Save()
{
if (NoCheatsFound)
{
return;
}
List<string> enabledCheats = new List<string>();
foreach (var cheats in LoadedCheats)
{
foreach (var cheat in cheats)
{
if (cheat.IsEnabled)
{
enabledCheats.Add(cheat.BuildIdKey);
}
}
}
Directory.CreateDirectory(Path.GetDirectoryName(_enabledCheatsPath));
File.WriteAllLines(_enabledCheatsPath, enabledCheats);
Close();
}
}
}