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jinx/Ryujinx/Ui
riperiperi 484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling

Works with most games I have. No GUI option right now, it is hardcoded.

Missing handling for texelFetch operation.

* Realtime Configuration, refactoring.

* texelFetch scaling on fragment shader (WIP)

* Improve Shader-Side changes.

* Fix potential crash when no color/depth bound

* Workaround random uses of textures in compute.

This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.

* Fix scales oscillating when changing between non-native scales.

* Scaled textures on compute, cleanup, lazier uniform update.

* Cleanup.

* Fix stupidity

* Address Thog Feedback.

* Cover most of GDK's feedback (two comments remain)

* Fix bad rename

* Move IsDepthStencil to FormatExtensions, add docs.

* Fix default config, square texture detection.

* Three final fixes:

- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.

* Remove scale threshold.

Not needed right now - we'll see if we run into problems.

* All CPU modification blacklists scale.

* Fix comment.
2020-07-07 04:41:07 +02:00
..
assets Improvements to input and input configuration in the GUI. (#849) 2020-05-03 04:00:53 +02:00
AboutWindow.cs Improvements to input and input configuration in the GUI. (#849) 2020-05-03 04:00:53 +02:00
AboutWindow.glade Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
ApplicationAddedEventArgs.cs Fix application list (#891) 2020-01-31 19:21:46 +01:00
ApplicationCountUpdatedEventArgs.cs Fix application list (#891) 2020-01-31 19:21:46 +01:00
ApplicationData.cs Remember GUI column sort and separate hotkey settings from emulated input settings (#1223) 2020-06-26 12:30:16 +02:00
ApplicationLibrary.cs Remember GUI column sort and separate hotkey settings from emulated input settings (#1223) 2020-06-26 12:30:16 +02:00
ApplicationMetadata.cs Create method to LoadAndSave ApplicationMetaData and get rid of code duplication (#872) 2020-01-12 04:01:04 +01:00
ControllerWindow.cs Remember GUI column sort and separate hotkey settings from emulated input settings (#1223) 2020-06-26 12:30:16 +02:00
ControllerWindow.glade Improvements to input and input configuration in the GUI. (#849) 2020-05-03 04:00:53 +02:00
DlcWindow.cs Implement dlc management window (#1313) 2020-06-23 10:32:07 +10:00
DlcWindow.glade Implement dlc management window (#1313) 2020-06-23 10:32:07 +10:00
GameTableContextMenu.cs GameTableContextMenu: Implemented options for PPTC (#1321) 2020-07-04 01:04:04 +02:00
GLRenderer.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
GtkDialog.cs Improvements to input and input configuration in the GUI. (#849) 2020-05-03 04:00:53 +02:00
JoystickController.cs system: Make index 0 of keyboards in configuration 'all keyboards' 2020-05-03 15:00:29 +02:00
KeyboardController.cs Remember GUI column sort and separate hotkey settings from emulated input settings (#1223) 2020-06-26 12:30:16 +02:00
MainWindow.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
MainWindow.glade Add Docked/Handheld text on status bar (#1205) 2020-05-05 08:10:01 +10:00
Migration.cs Keep the GUI alive when closing a game (#888) 2020-01-21 23:23:11 +01:00
ProfileDialog.cs Improvements to input and input configuration in the GUI. (#849) 2020-05-03 04:00:53 +02:00
ProfileDialog.glade Improvements to input and input configuration in the GUI. (#849) 2020-05-03 04:00:53 +02:00
SaveImporter.cs Add IMultiCommitManager (#1011) 2020-03-25 19:14:35 +11:00
SettingsWindow.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
SettingsWindow.glade Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
StatusUpdatedEventArgs.cs Add Docked/Handheld text on status bar (#1205) 2020-05-05 08:10:01 +10:00
TitleUpdateWindow.cs Implement dlc management window (#1313) 2020-06-23 10:32:07 +10:00
TitleUpdateWindow.glade Implement update loader and log loaded application info (#1023) 2020-04-12 23:02:37 +02:00