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jinx/Ryujinx/Ui/TitleUpdateWindow.cs
Mary 33f8284bc0
hle/ui: Basic multi programs support (#1560)
* hos/gui: Add a check of NCA program index in titleid

This add a check to `ApplicationLoader` for the last 2 digits of the game TitleId who seems to be the NCA program index.
We currently return the last index, instead of the lower one.
Same check is added to ApplicationLibrary in the UI.

I've cleaned up both file too.

* hle: implement partial relaunch logic

TODO: make the emulator auto relauch.

* Handle auto relaunch

* hle: Unify update usage system

* hle: Implement support of multi programs in update system

* Add some documentation

* Address rip's comment

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-09-21 13:45:30 +10:00

198 lines
No EOL
7.8 KiB
C#

using Gtk;
using LibHac;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.FsSystem.NcaUtils;
using LibHac.Ns;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using GUI = Gtk.Builder.ObjectAttribute;
using JsonHelper = Ryujinx.Common.Utilities.JsonHelper;
namespace Ryujinx.Ui
{
public class TitleUpdateWindow : Window
{
private readonly VirtualFileSystem _virtualFileSystem;
private readonly string _titleId;
private readonly string _updateJsonPath;
private TitleUpdateMetadata _titleUpdateWindowData;
private Dictionary<RadioButton, string> _radioButtonToPathDictionary;
#pragma warning disable CS0649, IDE0044
[GUI] Label _baseTitleInfoLabel;
[GUI] Box _availableUpdatesBox;
[GUI] RadioButton _noUpdateRadioButton;
#pragma warning restore CS0649, IDE0044
public TitleUpdateWindow(string titleId, string titleName, VirtualFileSystem virtualFileSystem) : this(new Builder("Ryujinx.Ui.TitleUpdateWindow.glade"), titleId, titleName, virtualFileSystem) { }
private TitleUpdateWindow(Builder builder, string titleId, string titleName, VirtualFileSystem virtualFileSystem) : base(builder.GetObject("_titleUpdateWindow").Handle)
{
builder.Autoconnect(this);
_titleId = titleId;
_virtualFileSystem = virtualFileSystem;
_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleId, "updates.json");
_radioButtonToPathDictionary = new Dictionary<RadioButton, string>();
try
{
_titleUpdateWindowData = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(_updateJsonPath);
}
catch
{
_titleUpdateWindowData = new TitleUpdateMetadata
{
Selected = "",
Paths = new List<string>()
};
}
_baseTitleInfoLabel.Text = $"Updates Available for {titleName} [{titleId.ToUpper()}]";
foreach (string path in _titleUpdateWindowData.Paths)
{
AddUpdate(path, false);
}
_noUpdateRadioButton.Active = true;
foreach (KeyValuePair<RadioButton, string> keyValuePair in _radioButtonToPathDictionary)
{
if (keyValuePair.Value == _titleUpdateWindowData.Selected)
{
keyValuePair.Key.Active = true;
}
}
}
private void AddUpdate(string path, bool showErrorDialog = true)
{
if (File.Exists(path))
{
using (FileStream file = new FileStream(path, FileMode.Open, FileAccess.Read))
{
PartitionFileSystem nsp = new PartitionFileSystem(file.AsStorage());
try
{
(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateDataFromPartition(_virtualFileSystem, nsp, _titleId, 0);
if (controlNca != null && patchNca != null)
{
ApplicationControlProperty controlData = new ApplicationControlProperty();
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(out IFile nacpFile, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
nacpFile.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
RadioButton radioButton = new RadioButton($"Version {controlData.DisplayVersion.ToString()} - {path}");
radioButton.JoinGroup(_noUpdateRadioButton);
_availableUpdatesBox.Add(radioButton);
_radioButtonToPathDictionary.Add(radioButton, path);
radioButton.Show();
radioButton.Active = true;
}
else
{
GtkDialog.CreateErrorDialog("The specified file does not contain an update for the selected title!");
}
}
catch (InvalidDataException exception)
{
Logger.Error?.Print(LogClass.Application, $"{exception.Message}. Errored File: {path}");
if (showErrorDialog)
{
GtkDialog.CreateInfoDialog("Ryujinx - Error", "Add Update Failed!", "The NCA header content type check has failed. This is usually because the header key is incorrect or missing.");
}
}
catch (MissingKeyException exception)
{
Logger.Error?.Print(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}. Errored File: {path}");
if (showErrorDialog)
{
GtkDialog.CreateInfoDialog("Ryujinx - Error", "Add Update Failed!", $"Your key set is missing a key with the name: {exception.Name}");
}
}
}
}
}
private void AddButton_Clicked(object sender, EventArgs args)
{
FileChooserDialog fileChooser = new FileChooserDialog("Select update files", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Add", ResponseType.Accept)
{
SelectMultiple = true,
Filter = new FileFilter()
};
fileChooser.SetPosition(WindowPosition.Center);
fileChooser.Filter.AddPattern("*.nsp");
if (fileChooser.Run() == (int)ResponseType.Accept)
{
foreach (string path in fileChooser.Filenames)
{
AddUpdate(path);
}
}
fileChooser.Dispose();
}
private void RemoveButton_Clicked(object sender, EventArgs args)
{
foreach (RadioButton radioButton in _noUpdateRadioButton.Group)
{
if (radioButton.Label != "No Update" && radioButton.Active)
{
_availableUpdatesBox.Remove(radioButton);
_radioButtonToPathDictionary.Remove(radioButton);
radioButton.Dispose();
}
}
}
private void SaveButton_Clicked(object sender, EventArgs args)
{
_titleUpdateWindowData.Paths.Clear();
foreach (string paths in _radioButtonToPathDictionary.Values)
{
_titleUpdateWindowData.Paths.Add(paths);
}
foreach (RadioButton radioButton in _noUpdateRadioButton.Group)
{
if (radioButton.Active)
{
_titleUpdateWindowData.Selected = _radioButtonToPathDictionary.TryGetValue(radioButton, out string updatePath) ? updatePath : "";
}
}
using (FileStream dlcJsonStream = File.Create(_updateJsonPath, 4096, FileOptions.WriteThrough))
{
dlcJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_titleUpdateWindowData, true)));
}
MainWindow.UpdateGameTable();
Dispose();
}
private void CancelButton_Clicked(object sender, EventArgs args)
{
Dispose();
}
}
}