Archived
1
0
Fork 0
forked from Mirror/Ryujinx
This repository has been archived on 2024-10-11. You can view files and clone it, but cannot push or open issues or pull requests.
jinx/Ryujinx.HLE/FileSystem/Content/ContentPath.cs
emmauss fe8fbb6fb9 Implement ContentManager and related services (#438)
* Implement contentmanager and related services

* small changes

* read system firmware version from nand

* add pfs support, write directoryentry info for romfs files

* add file check in fsp-srv:8

* add support for open fs of internal files

* fix filename when accessing pfs

* use switch style paths for contentpath

* close nca after verifying type

* removed publishing profiles, align directory entry

* fix style

* lots of style fixes

* yasf(yet another style fix)

* yasf(yet another style fix) plus symbols

* enforce path check on every fs access

* change enum type to default

* fix typo
2018-11-18 17:37:41 -02:00

19 lines
No EOL
862 B
C#

namespace Ryujinx.HLE.FileSystem.Content
{
static class ContentPath
{
public const string SystemContent = "@SystemContent";
public const string UserContent = "@UserContent";
public const string SdCardContent = "@SdCardContent";
public const string SdCard = "@SdCard";
public const string CalibFile = "@CalibFile";
public const string Safe = "@Safe";
public const string User = "@User";
public const string System = "@System";
public const string Host = "@Host";
public const string GamecardApp = "@GcApp";
public const string GamecardContents = "@GcS00000001";
public const string GamecardUpdate = "@upp";
public const string RegisteredUpdate = "@RegUpdate";
}
}